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View Profile: Thurlor - Cartographers' Guild
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    To get a cylindrical noise field in Wilbur, use Filter>>Calculate Height Field. Select Type=Math Function and enter "ridged(1*cos(2*pi*ix/ixsize),1*sin(2*pi*ix/ixsize),4*iy/iysize)" as the expression. The 1* terms are the radius of the cylinder in noise space (larger values will get smaller noise) and the 4* term is the height of the cylinder in noise space. "ridged(x,y,z)" is the ridged fractal noise function ( "fbm(x,y,z)" is the fractional brownian motion function ). The "ix/ixsize" term computes a function from 0 to 1 horizontally in the image; the "iy/iysize" term computes a function from 0 to 1 vertically in the image. 2*pi*t converts a number from 0 to 1 into one ranging from o to two*pi (in other words, an angle). The cos(t),sin(t) item computes x and y from an angle t.
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    Thanks for the REP on July's Challenge !!
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    Thanks for the Rep, glad you liked it.
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About Thurlor

Basic Information

Date of Birth
December 17, 1977 (36)
About Thurlor
Location:
Phillip Island, Victoria, Australia
Interests:
Reading, Writing, Mapping, 3D Art/Design, Sci-Fi, Fantasy, Gaming, Animals, History and more.
Occupation:
Unemployed/Stay@Home Dad

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Total Posts
Total Posts
126
Posts Per Day
0.10
Visitor Messages
Total Messages
3
Most Recent Message
11-22-2013 12:33 AM
General Information
Last Activity
Yesterday 11:35 AM
Join Date
04-04-2011
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6 Likes

  1. Naima
    Naima liked post by Thurlor On thread : Fractal Terrains, Wilbur & Photoshop: Multi-Styles Tutorial
    Okay here's a link. Let me know if it works or not. https://drive.google.com/file/d/0B9Qm-Y-RF1ZKVWM4MmlVdjh6UGM/edit?usp=sharing
    Liked On: 07-23-2014, 10:18 PM
  2. Falconius
    Falconius liked post by Thurlor On thread : The Great Valley
    Having done some reading since my last response I've since come to the conclusion (as you already stated) that flat bottomed river boats can look like pretty much anything. I've given some thought...
    Liked On: 12-05-2013, 10:21 AM
  3. Sapiento
    Sapiento liked post by Thurlor On thread : Makkathran
    I haven't read those books yet but the map has definitely inspired me to do so. I'm assuming the reason for such a compact city would be explained in the books. Upon closer inspection I see a...
    Liked On: 12-01-2013, 04:37 AM
  4. Diamond
    Diamond liked post by Thurlor On thread : The Great Valley
    Hello Guildies, After having finally decided to finish a map I start (something I am yet to do) I figured this would be a good place to keep a journal/record of my progress. Wasn't really sure...
    Liked On: 11-13-2013, 11:22 PM
  5. Diamond
    Diamond liked post by Thurlor On thread : August/September 2013 Lite Challenge: The Continent of Verysi
    Well, it seems as though I've done as much as time allows. There's many things I'd change if I had the time. If it were 'my' project I'd definitely be unhappy with the results, but as it is this'll...
    Liked On: 09-14-2013, 02:20 PM
  6. Diamond
    Diamond liked post by Thurlor On thread : August/September 2013 Lite Challenge: The Continent of Verysi
    - I've begun work on the rivers, converting them to paths. - Added an emboss effect as an overlay for the land. - Created a place holder border and title. ### Latest WIP ### 57557
    Liked On: 09-08-2013, 01:42 PM