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15 Visitor Messages

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    thanks for the vote W
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    Thank you for being a awesome developer
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    Thank you for the rep on Big A's
  4. View Conversation
    Awesome. Thanks for the rapid reply. Keep up the awesome work .
  5. View Conversation
    Hey woldronate,

    I just started using Wilbur. I'm running windows XP-32bit on an AMD Tauron 64 X2 (I don't wan to move to windows 7, yet, and 64-bit XP has horrible driver support, so I stayed with 32-bit, despite my 64-bit processor). Everytime I try to start Wilbur 1.73 it crashes immediately. 1.62 seems to work, though.
  6. It turns out that I misread the sentence in the BT spec that says that the data goes from bottom to top. I should just rely on GDAL for the file I/O and projection work. Then I'll have the same bugs as everyone else. Wilbur 1.73 should fix the problem.
  7. View Conversation
    I've had the same thing with the pixels occur in Leveller, so it's not a Wilbur thing. The axis flip maybe.
  8. View Conversation
    Joe, is there any chance you taking a look at the .bt in Wilbur? I'm finding that Wilbur flips the Y axis. That doesn't bother me so much, It also adds a border of at least one pixel of very low height values to the top and right of the terrain. I'm pretty sure it's Wilbur that does this. I'm not sure when though- whether it's on export, or during some process. I want to use Wilbur on a bt and it's going straight back into Global Mapper as rectified, so I need it spot on.

    monks
  9. View Conversation
    Thanks for the vote Waldronate
  10. View Conversation
    Hey Joe, was playing with the river creation tut. The one that creates a texture, as opposed to incises.
    How reliable is that texture? How reliable are the river paths? I used identical settings for slope and noise, and the rivers all flowed in the correct manner on my map, but I need to do more tests before I post results.

    monks
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About waldronate

Basic Information

About waldronate
Biography:
I was born. I've lived a good few years, but I expect that will come to an end eventually.
Location:
The High Desert
Occupation:
Typist
Software Used:
Wilbur, Fractal Terrains, Photoshop

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29 Likes

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  1. arsheesh
    arsheesh liked post by waldronate On thread : [Award Winner] Eriond - A Tutorial for GIMP & Wilbur
    The critical part of getting rivers where you want them with Wilbur is to have a mask with the rivers baked into it. Starting with your initial CC3 map, I made a few masks: 54252 Coast 54257...
    Liked On: 05-05-2013, 07:02 PM
  2. aquarits
    aquarits liked post by waldronate On thread : Lands of Fagacea
    The major elements of the map don't harmonize, though. The hand-drawn elements have a different character than the obviously mechanical labels, and the wood has completely different characteristics...
    Liked On: 05-04-2013, 05:23 PM
  3. aquarits
    aquarits liked post by waldronate On thread : Lands of Fagacea
    Your question hits one of my pet peeves. The map is nice. the hand-drawn elements are well done. The labels and text look a little too perfect to go with the rest of the map, but it's not too bad....
    Liked On: 05-04-2013, 05:23 PM
  4. Chashio
    Chashio liked post by waldronate On thread : Lands of Fagacea
    Your question hits one of my pet peeves. The map is nice. the hand-drawn elements are well done. The labels and text look a little too perfect to go with the rest of the map, but it's not too bad....
    Liked On: 05-04-2013, 04:56 PM
  5. - Max -
    - Max - liked post by waldronate On thread : Lands of Fagacea
    The major elements of the map don't harmonize, though. The hand-drawn elements have a different character than the obviously mechanical labels, and the wood has completely different characteristics...
    Liked On: 05-04-2013, 04:35 PM
  6. - Max -
    - Max - liked post by waldronate On thread : Lands of Fagacea
    Your question hits one of my pet peeves. The map is nice. the hand-drawn elements are well done. The labels and text look a little too perfect to go with the rest of the map, but it's not too bad....
    Liked On: 05-04-2013, 04:33 PM
  7. Scot Harvest
    Scot Harvest liked post by waldronate On thread : I need a little advice and resource info
    [Korash described what I was suggesting very well. Sometimes I get a little carried away and do things I probably shouldn't. Applying the techniques described in the tutorial attched to...
    Liked On: 05-03-2013, 08:46 PM
  8. arsheesh
    arsheesh liked post by waldronate On thread : [WIP] Hadra Divela: In which I learn about Wilbur
    Overall, the map looks pretty good. I think the northwestern mountains look a little blobby, but that's just a personal taste thing. You have some pretty straight river segments in there that...
    Liked On: 05-02-2013, 12:31 AM
  9. torstan
    torstan liked post by waldronate On thread : In need of some sci-fi inspiration
    Are you looking for the bright and shiny futuristic cities or the dark and dystopian ones? The traditional megalopolis, an elite floating (or even orbital) habitat, an off-world city or something...
    Liked On: 04-29-2013, 09:14 AM
  10. arsheesh
    arsheesh liked post by waldronate On thread : This MUST be the place for good advice
    I've never had a WIP that turned out quite the way that imagined them, especially the first few dozen. The best way I've seen to get better fast is to seek out feedback and not to take the feedback...
    Liked On: 04-29-2013, 12:59 AM
  11. ravells
    ravells liked post by waldronate On thread : How do you beat procrastination?
    I have tried beating procrastination with a stick and all I have for it are bruises. The surest way that I have found to avoid delays in getting something done is to have someone else waiting on...
    Liked On: 04-28-2013, 04:37 PM
  12. PapersAndPaychecks
    PapersAndPaychecks liked post by waldronate On thread : [WIP] Hadra Divela: In which I learn about Wilbur
    Overall, the map looks pretty good. I think the northwestern mountains look a little blobby, but that's just a personal taste thing. You have some pretty straight river segments in there that...
    Liked On: 04-28-2013, 03:11 PM
  13. jturner
    jturner liked post by waldronate On thread : Help! Feel like I've reached a dead end with my world map! Advice needed.
    How much smaller than Earth? Scale is critical to getting mountains and rivers right. For worlds much smaller than Earth (not that we have many examples), tectonics are unlikely to play a big part...
    Liked On: 04-19-2013, 07:19 PM
  14. veracusse
    veracusse liked post by waldronate On thread : Help! Feel like I've reached a dead end with my world map! Advice needed.
    How much smaller than Earth? Scale is critical to getting mountains and rivers right. For worlds much smaller than Earth (not that we have many examples), tectonics are unlikely to play a big part...
    Liked On: 04-19-2013, 04:32 PM
  15. baamenabar
    baamenabar liked post by waldronate On thread : Help! Feel like I've reached a dead end with my world map! Advice needed.
    How much smaller than Earth? Scale is critical to getting mountains and rivers right. For worlds much smaller than Earth (not that we have many examples), tectonics are unlikely to play a big part...
    Liked On: 04-19-2013, 11:50 AM
Page 1 of 2 12 LastLast
Awards Showcase - 7 Awards
Image Description


Name: Tutorial Author
Awarded for hosting a 5-compass rated tutorial at this site.
Issue time: 08-28-2012 04:59 PM
Issue reason: For contributing Fun with Wilbur vol 6 tutorial


Name: Honorable Contributor
Awarded for contributing to the guild in a way that goes above and beyond general participation in threads and mapping subjects.
Issue time: 06-04-2011 04:56 PM
Issue reason: For making amazing software and being incredibly helpful to folks with advice as to how to use it.


Name: River Police Award
This award is awarded to recognize official River Police deputies.
Issue time: 07-18-2009 05:31 AM
Issue reason: You are hereby deputized as a member of the River Police for your efforts in keeping rivers sensible in member maps.


Name: Tutorial Author
Awarded for hosting a 5-compass rated tutorial at this site.
Issue time: 06-30-2008 03:01 PM
Issue reason: Fun with Wilbur, Volume 2


Name: Tutorial Author
Awarded for hosting a 5-compass rated tutorial at this site.
Issue time: 06-30-2008 03:00 PM
Issue reason: There and Back Again, a FT to Wilbur and Back tutorial


Name: Tutorial Author
Awarded for hosting a 5-compass rated tutorial at this site.
Issue time: 06-30-2008 02:59 PM
Issue reason: Fractal Terrains Pro Tutorial


Name: Tutorial Author
Awarded for hosting a 5-compass rated tutorial at this site.
Issue time: 06-30-2008 02:58 PM
Issue reason: Fun with Wilbur, Volume 1