The critical part of getting rivers where you want them with Wilbur is to have a mask with the rivers baked into it. Starting with your initial CC3 map, I made a few masks: 54252 Coast 54257...
Liked On: 05-05-2013, 07:02 PM
The major elements of the map don't harmonize, though. The hand-drawn elements have a different character than the obviously mechanical labels, and the wood has completely different characteristics...
Liked On: 05-04-2013, 05:23 PM
Your question hits one of my pet peeves. The map is nice. the hand-drawn elements are well done. The labels and text look a little too perfect to go with the rest of the map, but it's not too bad....
Liked On: 05-04-2013, 05:23 PM
Your question hits one of my pet peeves. The map is nice. the hand-drawn elements are well done. The labels and text look a little too perfect to go with the rest of the map, but it's not too bad....
Liked On: 05-04-2013, 04:56 PM
The major elements of the map don't harmonize, though. The hand-drawn elements have a different character than the obviously mechanical labels, and the wood has completely different characteristics...
Liked On: 05-04-2013, 04:35 PM
Your question hits one of my pet peeves. The map is nice. the hand-drawn elements are well done. The labels and text look a little too perfect to go with the rest of the map, but it's not too bad....
Liked On: 05-04-2013, 04:33 PM
[Korash described what I was suggesting very well. Sometimes I get a little carried away and do things I probably shouldn't. Applying the techniques described in the tutorial attched to...
Liked On: 05-03-2013, 08:46 PM
Overall, the map looks pretty good. I think the northwestern mountains look a little blobby, but that's just a personal taste thing. You have some pretty straight river segments in there that...
Liked On: 05-02-2013, 12:31 AM
Are you looking for the bright and shiny futuristic cities or the dark and dystopian ones? The traditional megalopolis, an elite floating (or even orbital) habitat, an off-world city or something...
Liked On: 04-29-2013, 09:14 AM
I've never had a WIP that turned out quite the way that imagined them, especially the first few dozen. The best way I've seen to get better fast is to seek out feedback and not to take the feedback...
Liked On: 04-29-2013, 12:59 AM
I have tried beating procrastination with a stick and all I have for it are bruises. The surest way that I have found to avoid delays in getting something done is to have someone else waiting on...
Liked On: 04-28-2013, 04:37 PM
Overall, the map looks pretty good. I think the northwestern mountains look a little blobby, but that's just a personal taste thing. You have some pretty straight river segments in there that...
Liked On: 04-28-2013, 03:11 PM
How much smaller than Earth? Scale is critical to getting mountains and rivers right. For worlds much smaller than Earth (not that we have many examples), tectonics are unlikely to play a big part...
Liked On: 04-19-2013, 07:19 PM
How much smaller than Earth? Scale is critical to getting mountains and rivers right. For worlds much smaller than Earth (not that we have many examples), tectonics are unlikely to play a big part...
Liked On: 04-19-2013, 04:32 PM
How much smaller than Earth? Scale is critical to getting mountains and rivers right. For worlds much smaller than Earth (not that we have many examples), tectonics are unlikely to play a big part...
Liked On: 04-19-2013, 11:50 AM