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View Profile: Wired - Cartographers' Guild
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  1. Schwarzkreuz   Schwarzkreuz is offline

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  1. Wired
    Wired liked post by Lcron55 On thread : My first map (Shading/Color help)
    I followed the shading and coloring methods Wired introduced me to, and I rather like the way it turned out. 67256
    Liked On: 09-12-2014, 04:11 AM
  2. Wired
    Wired liked post by Falconius On thread : Back to Moonfall
    I've noticed all the terrains seem to be blended nicely into one another, except for the mountains. Was this a deliberate choice? It looks visually jarring to me. I like the idea of the...
    Liked On: 09-12-2014, 03:53 AM
  3. Wired
    Wired liked post by pasis On thread : River experiment
    I have created the river by using several real life images of rivers and lakes. First I selected the base textures mixing them up to get reasonable effect. Then I copy/paste a lot of them in a row...
    Liked On: 09-08-2014, 04:13 PM
  4. Wired
    Wired liked post by chick On thread : Back to Moonfall
    I would think a sense of large waves, since storminess includes some kind of prevailing perpetual winds to cause them. From a high point of view, the large wave patterns would be the most visible...
    Liked On: 09-08-2014, 10:22 AM
  5. Wired
    Wired liked post by pasis On thread : River experiment
    Modified the previous version to get the river flowing more natural...
    Liked On: 09-08-2014, 02:49 AM
  6. Wired
    Wired liked post by J.Edward On thread : Carto brushes - caterpillar ridges and train tracks
    I was enjoying Vorropohaiah's thread - http://www.cartographersguild.com/regional-world-mapping/26175-atlas-elyden.html and the topic of doing caterpillar style ridges came up. Doing them by hand...
    Liked On: 09-04-2014, 10:55 AM
  7. Wired
    Wired liked post by Azelor On thread : Extreme Planetary Features vs realism
    I saw a couple of topics here and there but no specific thread about this. I can risk answering some of your questions: 1- that is the main argument we hear about it. Haven't done any...
    Liked On: 09-02-2014, 05:21 PM
  8. Wired
    Wired liked post by Schwarzkreuz On thread : Schwarzkreuz Easy Forest with Shadows Tutorial
    Hi CG, here is my short but effective little Forest tutorial. I have develloped it after Looking at Cereth´s East Gaithuann Map...
    Liked On: 09-02-2014, 05:28 AM
  9. Wired
    Wired liked post by Schwarzkreuz On thread : [WIP] Schwarzkreuz - Works in Progress
    Crafting another world for a large commission. Its weird to do several A0 works at once, it feels like a neverending journey.
    Liked On: 09-01-2014, 02:35 PM
  10. Wired
    Wired liked post by - Max - On thread : Max's Workshop
    In this case, I have 10 layers (one for each process stage). If I had to use them on a map, I would probably end up with 6 (1 merged outlines layer - step 1,2 and 3, 1 shadow1 layer, 1 shadow2 layer,...
    Liked On: 08-29-2014, 10:37 AM
  11. Wired
    Wired liked post by - Max - On thread : Max's Workshop
    I was drawing a few mountains to practice and I figured I would share a bit of the process here: The steps: 1. Moutains main outlines on some texture 2. Adding Ridges 3. Adding detail ridges...
    Liked On: 08-29-2014, 10:35 AM
  12. Wired
    Wired liked post by - Max - On thread : Max's Workshop
    Thanks guys. Here's the Coat of Arms from yesterday now colored: 65236 And a sea monster drawn on a commissioned map: 65237
    Liked On: 08-29-2014, 10:23 AM
  13. Wired
    Wired liked post by Sapiento On thread : Mauradon
    A commissioned piece, 50% of original size. Done in PS
    Liked On: 08-27-2014, 12:40 PM
  14. Wired
    Wired liked post by Larb On thread : The Lost Bastille
    This is a map of an area from a video game (Dark Souls 2 specifically). It actually started out as a simple sketch because I quite like the area and wanted to see how it fitted together. Then I was a...
    Liked On: 08-27-2014, 12:22 PM
  15. Wired
    Wired liked post by Vellum On thread : Dun-Anowen concept sketch
    Just messing with a concept of a castle / town concept. This is more of doodle atm, lot of stuff not really worked out, but generally the concept is of lake side/ river castle location with a...
    Liked On: 08-27-2014, 08:26 AM
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