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Xamel WIP - towns and roads finished

by wisemoon on 07-11-2010 at 04:27 PM
I've made a few modifications to the town and fortification icons, and added roads. Not entirely happy with the roads; may try a different method or just change them up a bit later on. Probably I'll be using different types of lines for different types of roads, but for now I'm keeping it simple just to get this done.
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Xamel WIP - Mountains, Forests and Rivers finished

by wisemoon on 06-27-2010 at 10:45 AM
I wasn't quite satisfied with the mountains on the last pass--the tops were too flat and I couldn't figure out how to fix the wierd ridge around the mountains.

So I started over. I like the final result:


The next part of RobA's tutorial is putting towns and roads on the map. Here is what I have so far:


More updates as I continue working on this.
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More work on Xamel Regional Map

by wisemoon on 06-06-2010 at 07:57 PM
I got to the end of Pt. 2 of RobA's tutorial, "Using GIMP to Create an Artistic Regional RPG Map" but I wasn't happy with how the mountains looked. I found another tutorial by RobA, "Simple Mountains in GIMP" and decided to use that technique instead.

Here is my first pass at the alternate technique:


I thought the mountains turned out pretty good, though there was a strange inverted ridge around the mountains that I

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Xamel Region of Demetia - WIP, Pt. 2

by wisemoon on 06-03-2010 at 11:19 PM
Well, I finished Pt. 2 of RobA's tutorial. I didn't quite like the mountains I got the first time, so I re-did the mountains and then went through the rest of the tutorial. I'm still not quite satisfied with it somehow, but overall I think the result is quite impressive. Especially compared to the original hand-drawn map.

Here's the results so far:
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Xamel Region of Demetia - WIP

by wisemoon on 06-03-2010 at 02:19 AM
So I don't know why the mountain technique wasn't working last time, but I deleted the "mountain" layers from the image and decided to start over. This time, I did a "save as" and created a whole new file to do trial-and-error on. For some reason, this time it worked pretty well:


I don't really like the placement of the mountains, though. Now that I know how the technique is supposed to work (I think), I can go back and change it.

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