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Thread: Interesting Technique for Hex Maps

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      RobA is offline
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    Link Interesting Technique for Hex Maps

    I came across this post at RPGnet that shows an interesting technique of combining hex mapping with a heightmap to render a sort of symbolic hightmap that looks like it has potential...

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      Valarian is offline
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    Nice, but how do you apply the 3d effect?
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      RobA is offline
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    I assume he is rendering it in a program like Bryce or POVRay.

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      ravells is offline
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    Now that's a clever idea. You could use it as a board for VTT maps! I might have a play with this as the heightmap is dead easy to do.

    Thanks for the link, Rob!

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    That is a very interesting technique... If you smoothed the height map hexes with a gradient you could get a more gradual effect as well, but it would require more work. Definitely a neat idea.
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      RobA is offline
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    Quote Originally Posted by RPMiller View Post
    That is a very interesting technique... If you smoothed the height map hexes with a gradient you could get a more gradual effect as well, but it would require more work. Definitely a neat idea.
    Just blur it! That would smooth it quite well.

    (If anyone a a hex map, load it up here and I'll give it a go)

    -Rob A>

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      RPMiller is offline
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    Give this one a shot.
    Attached Thumbnails Attached Thumbnails Interesting Technique for Hex Maps-map.png  
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    Best I could do (It was a pain because the map you attached isn't exactly hex).

    It is a quick and dirty heightfield that I generated by selecting by colour, expanding the selection by 6px then shrinking the selection by 5 px, then filling with a color.

    Different blurs of the height field produce different results.

    Ideally, the mosaic filter (with a hex tile should work, but I just couldn't get it to line up with the image...


    -Rob A>
    Last edited by RobA; 04-27-2010 at 02:52 PM.

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      RPMiller is offline
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    Neat! That was a map that someone posted at the RPTools forums for use with MapTool.

    I'll be sure to direct them over here to show them what you've done.
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      ravells is offline
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    Very nice! Lovely results Rob. As a matter of interest, why did you increase the selection by 6 and decrease by 5 rather than just increasing by 1?

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