Nice, but how do you apply the 3d effect?
I came across this post at RPGnet that shows an interesting technique of combining hex mapping with a heightmap to render a sort of symbolic hightmap that looks like it has potential...
-Rob A>
Nice, but how do you apply the 3d effect?
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I assume he is rendering it in a program like Bryce or POVRay.
-Rob A>
Now that's a clever idea. You could use it as a board for VTT maps! I might have a play with this as the heightmap is dead easy to do.
Thanks for the link, Rob!
That is a very interesting technique... If you smoothed the height map hexes with a gradient you could get a more gradual effect as well, but it would require more work. Definitely a neat idea.
Best I could do (It was a pain because the map you attached isn't exactly hex).
It is a quick and dirty heightfield that I generated by selecting by colour, expanding the selection by 6px then shrinking the selection by 5 px, then filling with a color.
Different blurs of the height field produce different results.
Ideally, the mosaic filter (with a hex tile should work, but I just couldn't get it to line up with the image...
-Rob A>
Last edited by RobA; 04-27-2010 at 02:52 PM.
Neat! That was a map that someone posted at the RPTools forums for use with MapTool.
I'll be sure to direct them over here to show them what you've done.![]()
Very nice! Lovely results Rob. As a matter of interest, why did you increase the selection by 6 and decrease by 5 rather than just increasing by 1?