Page 1 of 5 123 ... LastLast
Results 1 to 10 of 50

Thread: First Map

  1. #1
      Slylok is offline
    Guild Adept Slylok's Avatar
    Join Date
    May 2010
    Location
    Georgia, USA
    Posts
    266

    Wip First Map

    Hello All,

    This is the beginning of my first map of one continent in my small world. I'm creating it for use in a video game. It was created using Photo Shop. Before I go to the next step I was hoping to get everyone's input on it. I understand that rivers are difficult for beginners to make look convincing so I'm mainly worried about those. I used Old Guy's tutorial on breaking up the coastline and I'm pretty happy with the overall shape. I know this is just the first step, but since I'm new at this, I'd like to take it slow and gain as much input as I can on the road to the final product.

    Critique away!

  2. #2
      Slylok is offline
    Guild Adept Slylok's Avatar
    Join Date
    May 2010
    Location
    Georgia, USA
    Posts
    266

    Default

    I was so excited about hearing everyone's input that i forgot to attach my map... Now im trying to figure out how to do it, lol. Do I first have to upload it to a website?

    Thank you for the help
    Attached Thumbnails Attached Thumbnails First Map-map.pdf  
    Last edited by Slylok; 06-22-2010 at 10:07 AM.

  3. #3
    Guild Artisan Gracious Donor LonewandererD's Avatar
    Join Date
    Jun 2009
    Location
    Australia, AUSSIE AUSSIE AUSSIE!
    Posts
    814

    Default

    Hmmm, I have one problem with the map, I think you forgot to post it

    EDIT: No sooner had I written this when you responded first. To attach a map go to edit post on your first post and then scroll down until you see "Go Advanced", click on that, then you should see a button further down the pgae that says "manage attachments", this allows you to upload maps.

    -D-
    People come and people go. I walk amongst them, I see their faces; but none see mine. I pass them in the streets but nary a glance is spared my way, for what interest would they have in a Wanderer? Not of this world... Forever Alone... Forever Wandering... LoneWandererD...

    My DeviantART

    Finished Maps

    RIP Angel "Ingy" Yates - The first inspiration that guided me towards art. You will be missed...

  4. #4
      tilt is offline
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    4,657
    Blog Entries
    2

    Default

    well, you're off to a good start, and here are some pointers
    attachments are easier recieved in jpg - cause they show directly in the browser. And look in tutorials for a river guide - but basicly
    1. rivers flow by the easiest route from high to low towards the ocean
    2. the only merge, they don't split
    3. they don't go from ocean to ocean (as this would require perfectly flat land - canals excepted)
    regs tilt
    :: My art on Deviant Art :: My mapping blog tilts fantasy maps :: My work Catapult - Perry & Gehrke - EasyTruckIT ::
    :: Finished Maps :: WIP Cartographia - Breakwater -Market -Lands of Twilight -Battle City :: Competion maps Iron Giant ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  5. #5
      Slylok is offline
    Guild Adept Slylok's Avatar
    Join Date
    May 2010
    Location
    Georgia, USA
    Posts
    266

    Wip

    That was some great advice Tilt. Those three tips really made sense and I was able to put the rivers where they should go instead of just randomly branching off.

    In the first one I was painting the rivers going from the ocean into the land and painting the branching rivers going from the river into the land. Once i read your 2nd tip, i erased most of my rivers and repainted them. I made the main part of the river go from the land into the ocean and then painted the branches coming from the high ground into the main river. It worked so much better and i know it will pay off later on. I have a good idea where i want my mountain ranges so that is where most of the rivers are draining from.

    Here is the finished alpha map. Ill be moving on to the next step now and Ill post it soon.
    Attached Thumbnails Attached Thumbnails First Map-map1.jpg  

  6. #6
      tilt is offline
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    4,657
    Blog Entries
    2

    Default

    looking much better... looking forward to seing more

    and have some rep for your first upload
    regs tilt
    :: My art on Deviant Art :: My mapping blog tilts fantasy maps :: My work Catapult - Perry & Gehrke - EasyTruckIT ::
    :: Finished Maps :: WIP Cartographia - Breakwater -Market -Lands of Twilight -Battle City :: Competion maps Iron Giant ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  7. #7
      Diamond is offline
    Community Leader Gracious Donor
    Facebook Connected
    Diamond's Avatar
    Join Date
    Jul 2009
    Location
    SF,CA,USA
    Posts
    3,113

    Default

    Nice continent shape. Have some rep from me as well, and welcome to the Guild.
    "I like a look of agony, because I know it's true."

    -Emily Dickinson

  8. #8
      Slylok is offline
    Guild Adept Slylok's Avatar
    Join Date
    May 2010
    Location
    Georgia, USA
    Posts
    266

    Wip

    Thank you for the compliments and the rep!

    Here is what I have now that I've added some color and some texture. I'm going for the old weathered paper look. After messing with it for a few hours, I realized that I could well spend an entire day or two just trying different techniques and playing with all the properties. I'd love to hear some of your techniques for getting the weathered old map look. I pretty much just rendered clouds, embossed, and used a levels layer to darken the edge of the map. I may just be picky, but I'm having trouble getting the ripped edge to look right. Any suggestions?

    Next, I was thinking of adding some coastline, mountains, and forests. Is there any particular order, that is good to follow, when adding the different elements to a map?
    Attached Thumbnails Attached Thumbnails First Map-map2.jpg  

  9. #9
      tilt is offline
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    4,657
    Blog Entries
    2

    Default

    personally I like to "dirty up" the edges using darker colors, but also be aware that as soon as you tear the paper, you get 3D effects - that means shadows and highlights...

    concerning the mapping elements, I like to work my way down sizewise.. so continent, mountains, rivers, forests and marches, cities, towns, hamlet, points of interests, pebbles, atoms, subatoms.. opps.. a little to far there
    regs tilt
    :: My art on Deviant Art :: My mapping blog tilts fantasy maps :: My work Catapult - Perry & Gehrke - EasyTruckIT ::
    :: Finished Maps :: WIP Cartographia - Breakwater -Market -Lands of Twilight -Battle City :: Competion maps Iron Giant ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  10. #10
      Diamond is offline
    Community Leader Gracious Donor
    Facebook Connected
    Diamond's Avatar
    Join Date
    Jul 2009
    Location
    SF,CA,USA
    Posts
    3,113

    Default

    I do my layout pretty much the same way as tilt, top down from mountains, rivers, forests, cities. Unless I already have a specific layout in mind for a particular region, then stuff gets added in no particular order.

    Reason I almost always do the mountains before any other terrain features or human artifacts is that the mountains are the spine of your continent; everything else, from river placement to forests and deserts, is going to be dependent on where the mountains are. I think by adding the mountains in last, or near the end, it gives a map too much of an artificial feel.
    "I like a look of agony, because I know it's true."

    -Emily Dickinson

Page 1 of 5 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •