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Thread: The Isle of Cornad

  1. #1
    Guild Artisan Aval Penworth's Avatar
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    Default The Isle of Cornad

    I am having another go at a regional map in Photoshop. Not sure what this needs. It has potential but lacks the punch of the really good maps around here. I've got to the point where I am tinkering for half an hour but not getting it looking any better.

    The dark patches are meant to be built up areas, but I am not sure if that is being conveyed.
    Attached Thumbnails Attached Thumbnails The Isle of Cornad-cornad-flattened.jpg  
    Last edited by Aval Penworth; 09-08-2010 at 11:48 PM.
    Hi ho, hi ho, it's off to work I go..

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      Diamond is offline
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    Wow, that's gorgeous. Really, the only thing bugging me is the merge between terrain types; it seems too abrupt. Maybe really break up the edges of the forests, add more 'jaggedness', put some clearings in, and some stand-alone small patches of woods. Also that swamp looks funky, but I'm sure you're not done working on the rivers etc. there.
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      tilt is offline
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    what better way to celebrate my 2000th post than to critique my good friend Aval
    One thing that springs to mind is that I feel the rivers are very wide, and those not going into the ocean end very abrupt. I think start the rivers with a 1 pixel radius and as they meet up add half the size of the joining river to the total width - that might be better, remember that rivers not only get wider - also deeper so that takes some of those water masses coming from the joining rivers. The ocean is a little flat, if you made it somewhat darker further out you'll get your island to "pop" some more
    I'm unfortunatly not aware what Built-up area means - so can't critique you there ... but nice looking overall
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      Diamond is offline
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    Built-up areas = cities & towns. I think those look pretty good, actually, although now that I look at it again, you might want to make the streets just a teensy bit of a lighter color to help make the cities pop a little.

    And I agree with tilt about the rivers.
    "I like a look of agony, because I know it's true."

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  5. #5
      landorl is offline
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    I agree with Diamond about the swamp. I think that it needs to have some fading on the edges, and also you might want to put a bunch of spidery waterways running through it. As it is now, it is just too abrupt.

    The map is great overall though. The contours of the land are very well done!

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      ravells is offline
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    It's a really nice map, Aval. Apart from what's already been mentioned, I'd consider losing the bevel / emboss effect on the roads, or at least making it much less obvious.

  7. #7
    Guild Artisan Aval Penworth's Avatar
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    Okay thanks guys. I will work on those things tonight.
    Hi ho, hi ho, it's off to work I go..

  8. #8
    Guild Artisan Aval Penworth's Avatar
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    Default The Isle of Cornad WIP continued...

    Made a few alterations.

    Reduced the river..but have not textured them.
    Reduced the green in the hills to give more variation.( this really changes the feel, hopefully for the better)
    Darkened the ocean.
    Removed the road bevel.
    Roughed up the edges of the forests
    Added some small forest.

    Yet to do.
    Enhance the city texture
    The swamp
    Ocean texture
    Grid
    Scale
    Compass

    WIP 2...
    Attached Thumbnails Attached Thumbnails The Isle of Cornad-cornad-flat-wip-2.jpg  
    Last edited by Aval Penworth; 09-10-2010 at 11:02 AM.
    Hi ho, hi ho, it's off to work I go..

  9. #9
    Community Leader Facebook Connected Steel General's Avatar
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    This is progressing nicely.
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  10. #10
      Wolf63 is offline
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    It looks great and it's a lot better then I can do. BTW, what's the scale of the map if you dont mind me asking because those cities look kind of big

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