I'm working on mapping Welstar, one of the 6 worlds of RetroMUD
I started with the in game overworld map (which consists of multiple layers) took screenshots, stretched horizontally to compensate for the non-square characters used, and went to work in Inkscape.
The standard restack script that comes with Inkscape was nowhere near able to deal with over 6000 trees so I had to write my own. It's rather more limited as it operates only on clones within a group, assumes the clone templates are aligned with one another, and only sorts vertically, but it's MUCH faster and doesn't drop everything into the root of the document.
And yes, I'm aware it doesn't look anything like a global map, but that's what the gods have provided.
More progress. I'm pretty much done with with landforms and I've added some colour and a parchment background (Reused from my Portolan chart)
I'm thinking of using escutcheons for most of the cities, castles, temples, etc rather than representational icons or names. Most of them don't have official arms, but if I can't find anything in game to work with, maybe I'll make something up.
Looking good. I have no idea what MUD you are talking about so that's lost on me. The only thing that stood out as odd to me was the strong black line used for all the shorelines. I like the colors, they are different.
I like how you did the forests.
Yesterday today was tomorrow.
My deviantart: http://darkaiz.deviantart.com/
Last edited by Hai-Etlik; 10-24-2010 at 10:38 PM.
Yeah, the colours of the symbols is just temporary while I work out their positions. Once I have it set I'll change them to just the ink outlines and then add the colour back with a more subtle, hand painted look similar to the border.