Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18

Thread: Island Map in two formats

  1. #11
      Torq is offline
    Community Leader Torq's Avatar
    Join Date
    Jun 2007
    Location
    Cape Town, South Africa
    Posts
    902

    Default

    Thank you all for your responses and suggestions.

    I have made certain changes to the map, and am trying to concentrate first on the forests. I have given them more coverage using Rav's mask, except in the desert areas, and have tried to make them look flatter and more in tune with the scale. Its definately not British Columbia, but I doubt there are that many places in the world that are so heavily treed. I'm from Africa, but the area I live in is fairly wooded, at least on the foothills around the mountains, looking at it now that may have had some influence.

    I will have more problems addressing the rivers. I am using Inskcape and Gimp and I dont know how to use either of these to draw lines that taper or widen as they progress. Does anyone else?

    What do you think?

    Torq
    Attached Thumbnails Attached Thumbnails Island Map in two formats-island3.jpg  
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  2. #12
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,901

    Default

    I think it looks much better (particularly on the islands). Cartographist has a point when he says that left unimpeded by man, forests will just stretch on in unbroken swathes. I remember wondering what to do about very large clearings that the mask made (you've got one in the NW of the large continent) so I stuck a town in the middle of it to account for the clearing. Where there were long strands of forest, I put in rivers to follow the strand so it made it look more believable. So basically, you use man or natural objects to explain any wierdness of distribution!

    Re the tapering lines, the vector app I use has a ' pen pressure simulation' setting which allows you to make tapering lines, although I don't know if Inkscape or Gimp support this.
    Ravs

  3. #13
      Hyptosis is offline
    Guild Apprentice Hyptosis's Avatar
    Join Date
    Oct 2007
    Posts
    25

    Default

    Very cool map, those farms look awesome =]
    "Everyone in time has said, there comes a time to join the dead."

    http://www.lorestrome.com/

  4. #14
      RobA is offline
    Administrator RobA's Avatar
    Join Date
    Apr 2007
    Location
    Niagara, Canada
    Posts
    5,532

    Default

    Quote Originally Posted by ravells View Post
    Re the tapering lines, the vector app I use has a ' pen pressure simulation' setting which allows you to make tapering lines, although I don't know if Inkscape or Gimp support this.
    Ravs
    AFAIK - Gimp supports pressure sensitivity when using a tablet in all tools, inkscape supports it for pen width only using the calligraphy tool.

    -Rob A>

  5. #15
      RPMiller is offline
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,233

    Default

    The mountains' texture gives me the impression of gigantic boulders laying on top of rather flat rock ranges. At first glance they sort of looked like... I'll just say cow pies. Not that they look bad, its just that they don't look like what one would guess to be mountains.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.


    Find me on Google+

  6. #16
      pyrandon is offline
    Community Leader pyrandon's Avatar
    Join Date
    Feb 2007
    Location
    Michigan, USA
    Posts
    1,346

    Default

    I think the lack of a ridge line/peaks is the reason the mountain area(s) looks so "gloppy". I'm not sure about GIMP, but in PS I would create a new layer on top, then draw in peaks and ridges using a layer style that would emphasize the height. You may also want to choose a light direction and slightly shade the relief areas on the opposite side of the mountains.

    Hyptosis mentioned farms. Are those farms on the coast? If so, they are HUGE fields! Is that intentional? Or perhaps I'm still having trouble figuring out the scale?

    The forests look much, much better! Good job!
    Don
    GM, Westaven
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  7. #17
      RobA is offline
    Administrator RobA's Avatar
    Join Date
    Apr 2007
    Location
    Niagara, Canada
    Posts
    5,532

    Default

    Something like this is an easy way:

    make a selection from your mountain layer, and make a new layer. fill that selection using one of the Gradient - shaped options (play with the three to see which works best. Angular is nice, but usually needs a bit of a blur or even better jitter to take out some of the orthogonal lines). Use this as a bump map on a 50% grey layer, and then set that one to overlay.

    -Rob A>

  8. #18
      Naryt is offline
    Guild Member Naryt's Avatar
    Join Date
    Dec 2006
    Location
    Utah, USA
    Posts
    89

    Default

    Quote Originally Posted by RobA View Post
    Something like this is an easy way:

    make a selection from your mountain layer, and make a new layer. fill that selection using one of the Gradient - shaped options (play with the three to see which works best. Angular is nice, but usually needs a bit of a blur or even better jitter to take out some of the orthogonal lines). Use this as a bump map on a 50% grey layer, and then set that one to overlay.

    Here is a really quick example on your map - can you tell the two areas I did?

    -Rob A>
    Very clever and effective!
    Innkeeper at the Darkwood Inn. The Foul Punster of the Cartographers' Guild!

    Better role playing than dragon slaying!

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •