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Thread: Galia - Political, Regional, Topographic maps

  1. #11
      Nathan is offline
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    4th update. This map is almost done. Just have to fix minor errors with rivers and complete the northwest oversea province.

    Galia - Political, Regional, Topographic maps-fond-topo4.jpg

  2. #12
      Nathan is offline
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    Here is the fifth update. I made new rivers and fixed some problems with some of them and I update the northeastern oversee part.

    Except minor problems with a few tiny rivers. It's almost done.
    Attached Thumbnails Attached Thumbnails Galia - Political, Regional, Topographic maps-fond-topo5.jpg  

  3. #13
      Aenigma is offline
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    Simply gorgeous. I love your mapping style! I would love to see the map for my book remade with this style!
    Yesterday today was tomorrow.
    My deviantart: http://darkaiz.deviantart.com/

  4. #14
      Jaxilon is offline
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    Looking good here. I like the style. The thumb doesn't do it any justice at all.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

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  5. #15
      Nathan is offline
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    Ok. My compter wasn't powerfull enough to manage all layers so I made a jpeg image of the topographic map, faded it and added vectorised stuff on it.
    So on this next maps are located cities, highways, urban areas and provincial limits.

    Galia - Political, Regional, Topographic maps-topo-autoroute672.jpg

  6. #16
      bartmoss is offline
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    Neat maps.

  7. #17
      Nathan is offline
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    Thanks, yet i still have a lot to do to make it completed

  8. #18
      nemmons is offline
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    This looks fantastic. How'd you do the randomized political borders? I've been trying to figure out how to do that for a long time...

  9. #19
      Nathan is offline
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    I'm not sure if I answer correctly your question but the borders (inner > provincial and outter > border with neighbouring countries) are not randomized, they are based on drawings which I vectorized in Illustrator.

  10. #20
      nemmons is offline
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    Ah i see. That's a lot of work =) Thank you.

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