Results 1 to 4 of 4

Thread: The Kingdom of Loria

  1. #1
      jort is offline
    Guild Applicant
    Join Date
    Nov 2010
    Location
    Burgum, The Netherlands
    Posts
    4

    Wip The Kingdom of Loria

    Hi,

    I've made this map this morning, bearing the suggestions in mind given in my previous thread. You can download the pdf file (it is too large to upload here) at:
    http://www.mediafire.com/file/t92fh8...of%20Loria.pdf
    Don't worry, there aren't any viruses
    Please let me know what you think.
    Enjoy!

  2. #2
    Guild Artisan Aval Penworth's Avatar
    Join Date
    Jan 2010
    Location
    Melbourne Australia
    Posts
    729

    Default

    Good start in CC3. Some crits for you tho.

    Bring your label layer to the top. The roads are obscuring some of your place names.
    With your fractal rivers try to click more regularly so that you don't get those hard right angles.
    Maybe tone down the outer glow on the waterways (you can have too much of a good thing)
    Careful when curving your text. You have som overlapping letters.
    A glow around your landmasses would add depth to your seas.

    Cheers
    Hi ho, hi ho, it's off to work I go..

  3. #3
      Hai-Etlik is offline
    Guild Expert Gracious Donor Hai-Etlik's Avatar
    Join Date
    May 2009
    Location
    48° 28′ N 123° 8′ W
    Posts
    1,124
    Blog Entries
    1

    Default

    The river placement has some problems, you have two rivers flowing out of the lake where you should only have one.

    Besides that the overall flow implies a very improbable topography. You have a river flowing SE from the mountains to the lake, and then another flowing NW almost parallel but in the opposite direction. Now, this could be made to work, but you would need a ridge in between then, that is significantly steeper on the west side, and another ridge along the east coast that is much steeper on the coastal side.

    It's best to have an idea of the topography first and let that drive your river placement.

    Also, the wildly different typefaces, colours, and sizes give a rather disjointed look. Pick a 'base size' and then step up and down from there as needed for appropriate emphasis. Try to stick to a single family of typefaces.

  4. #4
      Nathan is offline
    Guild Journeyer Nathan's Avatar
    Join Date
    Jul 2010
    Location
    France
    Posts
    138

    Default

    It has reminiscences of Tolkiens maps but like Hai-Etlik said, they are improbable stuff. But keep going !

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •