A slightly more advanced version. Still much to do.
I've been swamped with year-end work, my own RPG project, and some commission maps...but the home games must press on. I'm getting ready to run an old-school (I'm talking 1E here) Gamma World game for my "3DMs Group". The starter scenario, in keeping with that old-school theme, will be famine in Far-Go. I didn't care for the area map or the player handout much so I'm remaking both. Here's my start on the GM map...just the basics at this point...and a real map of Fargo, ND. I'm still figuring out styles here. I want it to be a little old-school and a little modern. The handout, BTW, I think I'm going to make by hand...sharpies on a piece of junk or something.
Edit: Oh yeah, by 1E I mean this one http://i380.photobucket.com/albums/o...aworld1978.jpg. I've got the original book, falling to bits, from a trade I made back in 7th grade or something. I think I traded SPI's Dragonquest for it.
Looking good so far...
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
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Very Gamma-Worldish nice going.
another fine piece of work i'll be watching this..
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Kingdom Of Shendenflar Campaign Setting (WIP)
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Beautiful work! Man... I haven't played Gamma World in literally decades...
Area 11 looks like bad news.
"I like a look of agony, because I know it's true."
LOL...yeah, radioactive asteroids can ruin your day in GW. I think they're going to have more trouble with the Gallus Gallus (scary mutated chickens that have taken over a chicken-processing plant, if you're not familiar with the module) than the glowing rock, though!