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Thread: [WIP] - Delfinas

  1. #1
      TheMumm is offline
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    Default [WIP] - Delfinas

    Working on a new world for a D&D game, this map's in the early stages of it's development. and I'm going to shoot for a Tolkeinesque feel to it, so I'm sketching the symbols out by hand with a dip-pen and converting them into a digital medium.


    I've been digging the tutorials here as well, I'm definately going to be going through some of them for inspiration!

    day1
    [WIP] - Delfinas-map.png
    I've got the shape of the landmass picked out, and some rivers. I'm not sure how many I want in the end, but It probably won't be much more than that.

    I used clouds in photoshop, duplicated the layer, set to hard mix. On the bottom cloud layer, I used the burn and dodge tool to 'raise' and 'lower' the land (in a sense). I dodged a ways around the outside of the center of the canvas to island it off. Merged the layers, copied, and gave the new layer an inside stroke of 2 pixels.
    Marginally Sane.

  2. #2
      jtougas is offline
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    Looks good. You have some artifacts on your main landmass as well as along your coastlines. Looking forward to watching this progress
    I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....

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      Slylok is offline
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    A lot of your rivers seem to be splitting instead of joining. I like the shape of your landmass. It looks very natural and interesting. keep it up!
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      Ascension is offline
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    Couple things: your rivers appear to flow inland due to the way that they join the main rivers so flip some of those around - make the "arrowhead" where the 2 rivers meet point toward the sea and not inland...sure it's possible for them to look this way in a technical sense but it messes up the aesthetics; as to the river splits they only do that in deltas; as to the artifacts around the coasts, lots of tiny dots, try using the filter noise-median to smooth some of that out or select color range white and contract by 1 or 2 pixels to remove them. Otherwise the landmass looks nice n craggy.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  5. #5
      TheMumm is offline
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    Bah, you're right about those rivers. I'll fix those in my next update. They look wrong now that you've mentioned that. Probably didn't help that I was eating dinner when doing the rivers!

    Thanks so much for the critique, keep it coming!
    Marginally Sane.

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