Results 1 to 3 of 3

Thread: Dead Man's Cove (in winter)

  1. #1
      meek75 is offline
    Guild Member
    Join Date
    Dec 2010
    Louisville, Ky.

    Wip Dead Man's Cove (in winter)

    OK, this actually goes along with the lite challenge for this month. I wanted to work up the caves exterior for the game and its a winter setting. I have been unhappy with all aireal view trees in winter I have done so far. Am I on the right track here? Out of my depth? Any suggestions?

    Dead Man's Cove (in winter)-pirate-cove-snow.jpg

  2. #2
      Gidde is offline
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Michigan, USA


    You may want to lessen the opacity of the pattern you've got around the cove; it's a little distracting since it's so dark.

    As far as being "out of your depth" ... I'm a firm believer in the idea that we only grow when out of our depth, so don't worry whether you are ... maybe worry when you aren't!

  3. #3
      jtougas is offline
    Guild Master Facebook Connected jtougas's Avatar
    Join Date
    Sep 2010
    Wales Massachusetts
    Blog Entries


    I like the cliffs around the cove I haven't tried any winter scenes yet so I can't really help you there.

    Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
    Finished Maps
    Kingdom Of Shendenflar Campaign Setting (WIP)
    Attribution Instructions

    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts