Making Hexs is a Pain. I've never found an easy way to do it. The best I can suggest is; six triangle makes up one hex, and the angle of each corner of any given triangle should be exactly 60 degrees. Final note; I hate making hexs. Good luck.
Hi Skywise, your best bet is to download something like inkscape and do it in vector - it's a very difficult route to get there by drawing one hex at a time!
I've made a high resolution png overlay for you, so you can just stick it on top of any FT isoc exports without having to use a vector program.
Tell me if you need something higher res or a vector file.
Edit: Sorry should have mentioned I got the hex grid in vector from from Isomage's house which has a lot of goodies in it.
Last edited by ravells; 02-09-2011 at 08:53 AM.
I used a custom hex overlay I made after matching distance of ten hexes from known points (top point and spot with triangle meets), tweaked it a bit, and came out with a pretty good white hex field.
Ravells, thanks for the hex overlay. It looks really sharp... I may play with it and use it...
Anyways, here's my version of the hex map
(Note: the land changed as I switched to a new Fractal Terrain that I liked better)
Hey that does look pretty good! Glad you go there in the end! I might cross post the hex overlay in the mapping elements section just in case other people might want to use it.