Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 45

Thread: New Campaign World

  1. #21
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,777
    Blog Entries
    4

    Post

    Neon, I finished off your map today. Made a few tweaks to GTS based on it so it was useful to me too. Found yours a bit harder than usual - dont know why, probably because I was trying to keep the overall shape intact. Anyway, I said it would change a little and it has but its eminently recognizable after the erosion. Hope you like it. The full zip version is here but its 40Mb.

    You can run it up in 3D with Dragon Flight. After it loads, press 'G' about 3 - 4 times and then maximize and press '4'. Press '6' if you can and '8' if your graphics card can stand it as these up the res of the screen pic. The color image is the full 4K square unlit version tho.

    EDIT -- Oh yes, you will have to add in the smoke / steam trails as it would depend on the prevailing wind direction.
    Attached Thumbnails Attached Thumbnails New Campaign World-islandsmall.png  

  2. #22
      NeonKnight is offline
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,025

    Post

    Thank you very, very much!
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  3. #23
      Robbie is offline
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Fairborn, OH
    Posts
    2,784
    Blog Entries
    5

    Post

    Seriously RR...quit teasin us...when will we be able to shower you with money and buy our own copy of GTS?
    Robbie Powell - Site Admin

  4. #24
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,777
    Blog Entries
    4

    Post

    Quote Originally Posted by Arcana View Post
    Seriously RR...quit teasin us...when will we be able to shower you with money and buy our own copy of GTS?
    Theres some volcanoes in this map. Theres 4 on the top which I told it to extinct at some point and left the middle three on. Now when I set this up I put in the commands to add some lava at the requested spots and then 'go'.

    No lava.

    Faff faff faff... Do you know I couldn't figure it out - I got the fraggin debugger on the code to see what happened and lo there was a line of script which adjusted stuff so that the volcano would have been way out in the ocean miles off the map.

    The program can be made to give great results but its a beast to drive. I cant drive it in a completely straight line and I wrote it ! I am convinced that the overall process is the right way of doing it but it needs to be tamed a lot more before it can be set free. Some people say ViewingDale is quite tricky to use but I think that one is pretty easy after an initial hump of learning and its got a GUI. This is just a command line driven scripting language. The only errors it gives are syntax not terrain parameter types. It wont say that its too hot, too cold, too much permeability and so on - you just wait for ages and get a flood or a barren wilderness. It's not a pleasant ride at the mo - you would need to package me (and a code debugger it seems) with each one sold. Making a terrain using the app is more like debugging a dodgy program until its perfect. You have to have an understanding about whats making it not work right and then adjust that bit knowing that the changewill have a knock on effect and the process repeats until desired result. Not the way most people want to build terrain I think.

  5. #25
      Robbie is offline
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Fairborn, OH
    Posts
    2,784
    Blog Entries
    5

    Post

    We still love you.
    Robbie Powell - Site Admin

  6. #26
      RobA is offline
    Administrator RobA's Avatar
    Join Date
    Apr 2007
    Location
    Niagara, Canada
    Posts
    5,532

    Post

    Quote Originally Posted by Redrobes View Post
    You have to have an understanding about whats making it not work right and then adjust that bit knowing that the changewill have a knock on effect and the process repeats until desired result. Not the way most people want to build terrain I think.
    Just bundle up a version that will randomize parameters within ranges...random world creation... if you don't like it, try again!

    -Rob A>

  7. #27
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,777
    Blog Entries
    4

    Post

    Quote Originally Posted by RobA View Post
    Just bundle up a version that will randomize parameters within ranges...random world creation... if you don't like it, try again!
    Ahh the randomizing bit is the easy bit - I have my Noddy freebie program InstantIslands to do that job. The problem is that just noise by itself is not enough to be realistic. You can mix n match your noise types and this can take you a bit further but at some point you have to run a simulation of sorts to get terrain out instead of bumpy noise. The most essential is some form of erosion as this can eliminate stuff with is obviously impossible and that gets you something looking haf decent. To go further tho requires at least some form of fluid calculation and maybe some environment stuff like weather or temperature. And you can keep going more and more complex. These are the parameters that have less latitude for adjustment and so are not easy to randomize to get a working system. Its like the Earth and its biosphere - small adjustments mean global disaster, wipe out of all current living organisms and a whole raft of new ones that acclimatise to the new state. I suspect that if I randomized these and run it through with random initial conditions then I would provide millions of deserts or oceans but very few balanced terrains.

    Perhaps I should try it and see. Most of the time I am asked to provide a map looking like something somebody has in their mind, but assuming that theres no preconceived ideas, I wonder what they would work out like. Will try that soon (ish).

  8. #28
      Robbie is offline
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Fairborn, OH
    Posts
    2,784
    Blog Entries
    5

    Post

    I've always thought that a combination of functionality from a program such as FT, GTS, and add in some of the calculations that determine wind and water currents effects on climate with coriolis effect and whatnot would be a BIG seller amongst fantasy gamers.

    RR, you and Joe Slayton should both team up and start your own company and develop that tool...
    Robbie Powell - Site Admin

  9. #29
      Redrobes is offline
    Software Dev/Rep Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    4,777
    Blog Entries
    4

    Post

    Quote Originally Posted by Arcana View Post
    RR, you and Joe Slayton should both team up and start your own company and develop that tool...
    Now wouldn't that be somethin' but I am sure that there would be some difficulties working with GTS and for ProFantasy at the same time.

  10. #30
      SeerBlue is offline
    Guild Adept SeerBlue's Avatar
    Join Date
    Jan 2008
    Location
    Black hills of South Dakota
    Posts
    257

    Post

    Hmm, I really like that island, it reminds me of something or someplace, but I can't pull it from my tired old noggin,,,,is the zip file free to play with, peruse, perhaps storm the beaches,,,,,wait Snap doesn't have a Navy, no beaches will be stormed, but maybe landed upon in a raft of empty Tatershine kegs....
    SeerBlue

    edit, I still get a kick out of seeing the way GTS braids the water channels and heaves up the glaciers, pure art.
    Last edited by SeerBlue; 07-21-2008 at 09:45 PM.
    SeerBlue is me, but more importantly the Four Happy Carpet Orcs +2 (FHCO +2) are Lizzy (BumbleMouse, 16), Race (Raith Eliathy, 11), Roy (Ol' Horsehair, 9), and Lena Marie (Lemur, 6) Kimi (Whurm,2), and Sachiko (MoMo,1)
    All creative inspiration is theirs, from characters to maps to tells, I only fill in the details.

Page 3 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •