Wow - that is quite nice!
Is this from GW:terragen, or did you code the C++ yourself? What dev environment are you using?
And yes, the best way to provide detail is to maintain he same fractal seed and keep increasing octaves as you zoom...
Also, I agree the mountains are a little too perlin and not enough ridged mf.
The pallette mapping is also nice, and I like the inclusion of coastal shelves. What did you render in?
I took the C++ source code from the Libnoise website and compiled in MS Visual C++ 2006 (free download). It's the 1st thing I've ever compiled so just working out how to compile the damned thing took a while.
I've been changing alot of the settings in the source code to better understand how Libnoise generates the final map and get it closer to how I want it to look. I'm trying to get the mountains more ridged mf.
These pics are from Libnoise itself. The compiled program generates these pics + a Terragen file, a raw terrain file, a bmp pic that is colored according to elevation only, a bmp pic containing the normals + a bmp pic containing the specularity map. I haven't really played around with these other generated files though. I find it amazing how a little 128 kb program can generate all this.
Hey these shots look great for such a small program. Procedural terrain generation from noise can look good but it suffers as you get closer because your perception of what is normal becomes more familiar.
Mountains are a particular pain because your at the larger end of the familiarity (unless your an astronaut !). So you need valleys and a hydrodynamic system that works to let the water out. Its very difficult to generate that.
Monks has been using WorldMachine and GlobalMapper for doing this recently.
Here are some shots of some of the mountains he has created.
There is a topic about this on the Terrain Summit.
Its unfortunate that the MeDem website is offline for a while so some of the links that reference that are duff.
If you do know of a way to get good looking 3D mountains out of some noise filters then do post or let me know.
Last edited by Redrobes; 01-25-2008 at 12:27 PM.
Reason: Add another link
I agree, at the global level they look OK but zoomed in they do look too swirly. And I haven't even thought of the rivers / errosion / etc. I feel I'm just scratching the surface of a very large topic.
Monks has done some cool pics there. Some examples of good mountains.
I'll post more pics if I get something looking better.
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