And the other world attachments:
I'm making myself familiar with Fractal Terrain to seek a landshape that I like for my new world-building project. But now I can't decide which world looks better. I narrowed it down to seven worlds. Maybe you can help me and just post which one do you like the most and why. That would be a great help
And I'm wondering how the climate would be in those worlds. I hope with the basics of this I can take the next step and actually make a map.
Fractal Terrains can give you 'stringy' shaped continents which don't really look convincing (except if you want stringy shaped continents). 4 looks the best to me because the continents arn't so thin but it all depends on what you are after. The author of Fractal Terrains 'Waldronate' who is a regular poster on this site, has posted some great tutorials for FT, you might want to do a search and check them out.
Thanks for the help ^^ Yeah, Fractal produces a lot of snake like worlds. I don't know if some other parameters would make better looking worlds. I used 0.79 roughness, 68% sea and 2.34 landsize.
On the other hand is actually a good thing it doesn't look like earth since its a fantasy world.
In general, I'd agree with ravs and arsheesh that worlds 3 or 4 probably look best for unedited output, and maybe world 7 as well. But in all honesty, any one of them could work well with a little editing. I'd strongly recommend following the link that waldronate posted, it'll really open up a whole new world (no pun intended) for you in FTPro.
When nothing is going right and you can't find someone else to blame, start beating your head against the wall, 'cause it'll feel so much better when you stop.
Map #4 is definitely foremost for me (yes, bad pun intended )
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
4 for me as well. I believe a way to reduce the stringiness of the continents is to reduce the Lacunarity of the fractal function. The tradeoff is that you'll have to include more octaves if you want to zoom in further, which slows down processing a bit. It's something I'm currently experimenting on for my maps.
My Finished Maps | My Planet Maps | My Challenge Entries | Album: Pre-generated Worlds
Assuming I stick with fantasy cartography, I'd like to become a World Builder, laying out not only a realistic topography, but also the geopolitical boundaries and at least rough descriptions of the countries and societies.
Thanks for all the advice, I think number 4 looks the most realistic, too, but I read the tutorial and I will try some other parameters.
MasterTMO, how can I reduce the lacunarity in the program? Is that a function?