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Thread: My First Regional Map

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      Scionical is offline
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    Wip My First Regional Map

    After a day and a half of trying to tutorials, I attempted to make my first regional map - based off a Final Fantasy style world I am running for a Table Top game. The results were... well, they are encouraging, but less than thrilling. This is hours of tweaking, testing, reading over tutorials again, and so forth. I want to send out a huge thank you to RobA and arsheeshA for getting me to this point!

    I've got a long way to go yet, but it's a start. Tomorrow I'll keep plugging through now that I have the main geography in generally the right spot.

    My First Regional Map-shin-test.jpg

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      arsheesh is offline
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    The overall shape is pretty cool, though I would recommend increasing the canvas size so that the Eastern peninsula does not feel quite so crowded against the map border. Two other comments regarding mountains and forests. It looks like you might have somehow inverted the mountain height map; might be worth it to go back and try to reverse this. As for the forests, there is a hard edged bevel surrounding the border that results from the bump mapping. This was always an issue with the original tutorial which is why later on in the tutorial thread I added some techniques for remedying this. In particular, I added some patterns for scattering individual trees near the edges of the forest (you can find this on the first page of the thread; in fact, I've added several updates to the thread that might be worth checking out). Also, one one of the green color layers, try setting the layer mode to "Multiply" rather than Overlay or Soft Light. That should help the color bleed into the edges a bit more. If it ends up looking too dark you can just reduce the opacity of one of the other color layers.

    Overall though, once these issues get resolved, I'd say you are off to a great start!

    Cheers,
    -Arsheesh

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      bartmoss is offline
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    Yeah what immediately strikes one is that mountains and forests are lit from different angles. So the mountains actually look more like depressions right now. A minor issue is that some of the rivrs are covered by the trees, which you should fix too. But I agree, you are off to a good start.

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      Scionical is offline
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    I will absolutely continue through the thread, thanks! I need to rework the general texturing also, it looks kind of bland compared to the other objects.

    Bart - I was noticing that also, but I am not really sure how to correct it.

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      bartmoss is offline
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    Well - easy solution would be to just cut gaps into your forests where the rivers are.

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    I haven't used GIMP in quite awhile but couldn't you;

    1) select the river layer
    2) switch to the forest layer
    3) "delete" the selection from the forest layer

    that should give you the rivers 'path' thru the forests (I think )
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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      Scionical is offline
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    On the version of this I have been halfheartedly working on (busy real life week), I just moved the river layer up and it looks alright. I am thinking I am just going to start this over, try to find another way of going about it. A lot of my coastline was mutated the way that I hand drew it, and I am not entirely happy about that. But, that's what learning is all about, no?

    Here is what the b/w contrast I made from the handdrawn looks like: you can really see how much detail in the coast was lost.
    My First Regional Map-shinmajar-base.jpg

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      arsheesh is offline
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    Again, I really like the shape, but I'd suggest extending the right-hand side of the canvas a bit so that the eastern peninsula doesn't look so crowded.

    Cheers,
    -Arsheeesh

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      Scionical is offline
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    Yeah, I have on the new one I am working on - I extended that border by 250 pixels (making it 3k by 2k), so it doesn't look so abrupt there. I threw that up quickly, and didn't have the new contrast one made yet.

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      Scionical is offline
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    Alright, I spent all day trying to learn Ascension's atlas style, using the GIMP conversion tutorial. I did just a random deal to make sure I could do this, and then tried doing it without random terrain. After hours of wanting to smash my monitor into many small pieces, I was able to get the land counters in - but I never could get any of the mountain techniques I know to work correctly. The one time they did render out, they were extremely jarring in contrast and it looked horrible.

    However, when I tried the random mountain way using the color select tool from noise, I did get mountains that were generally in the right spot. I didn't want to have nothing for all the frustration I went through today, so I finished it off with those. I like it... I am not totally happy with the mountain/river placement, but I will get back into figuring that out better tomorrow.

    My First Regional Map-shinascend-premountains.jpg

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