
Originally Posted by
jfrazierjr
Thanks, the bevel is the one you mentioned. I think it goes way to deep, even with 1px, so will probably give Rob's suggestion a try. When you click on the bevel menu, in the popup window, there is a checkbox, turn OFF the "make a copy" or whatever it says, and turn ON the one for keep bumpmap. I find it easier to keep this extra bump map layer for making layer masks correctly later. Also, with a separate b/w, it's easier to play with "blotting" out bits of the rivers so you can get some to run UNDER parts of the forests and have them peek out every so often as they meander. This map does not have any examples of that, but I would probably use a black air brush approach with one of the galaxy brushes in white and it makes a perfect layer mask template. hmmmmm.. will have to play with this in a bit. At least thats my assumption at this point.