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Odd. The thumbnails are gone but the links still work for me. Could you try again, let me know what error message you get, if any, and I'll try to figure out what's going on.
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Guild Novice
It shows me two hyperlinks that say Attachment 50478 and Attachment 50479. When I click on them they take me to a page that says "Invalid Attachment specified. If you followed a valid link, please notify the administrator."
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Rising sea levels would generate more 'drowned coast' effects - Chesapeake Bay, fjords, maybe marshes. Eddies of surface currents might get you spots of sand sticking out, swoops of beachy inlets. Additional beach can get deposited on the downstream side of islands or headlands. Falling sea level (or up thrust land) could expose sediment dropped while continental shelf was under water, or bare rock not yet sculpted by tides. Water level going up and down gradually over long periods in the right latitudes can get you coral atolls and barrier reefs. Land or sea floor downstream of subduction zones can have extra volcanic activity, as can random hot spots (Yellowstone, Hawaii). I forget just what generates strings of barrier islands like the Gulf of Mexico USA coast, USA's Atlantic coast, the Netherlands.
Spend some time with Wikipedia's Coastal Geography and Coastal Landforms articles, and you'll be itching to find places for dozens more!
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Helps if you can, but not everybody does.
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You can't just change the aspect ratio and call it a different projection like that. (There are situations where it can be pulled off though) Map projections cause distortion, and you have to get the right distortion for the right projection.
The distortion caused by Mercator is relatively easy to draw into your map by hand and looks OK aesthetically. Just draw things bigger as you near the poles. Since coastlines tend to have a self similar "factal" shape, you can generally draw without worrying, and get something that looks OK. So you were reasonably OK the way you had it before.
The distortion in Plate Carree (Normal tangent equidistant cylindrical, equirectangular, whatever) is just an east-west stretching, which likewise increases as you near the poles. This is much less attractive than the all directions stretching of Mercator and much more noticeable and much harder to draw into the map. If you draw features without considering this distortion, it means the features themselves will be distorted (looking "pinched" toward the poles) to compensate. For instance, that archipelago north of the "Eurasialike" continent is extremely distorted on the globe the way you've got it on that map.
Here are stereographic projections of the north and south poles to demonstrate.


Both projections are generally avoided for making reference maps these days. Mercator was used extensively in the past, but it was ill suited to the task (it's designed for use in a particular kind of nautical chart). It is well suited to modern "zoomable" web maps though. Plate Carree is good for textures to be put on a UV sphere in computer graphics applications, and it makes it simple to reproject. You should generally avoid it for designing worlds and certainly for making finished maps.
You also have a triple junction exactly at the south pole, and a quadruple junction (Something that just doesn't happen) exactly at the north pole.
Remember that the north and south edges of that map are each just one point. That projection also significantly distorts direction which makes it rather difficult to work out whether boundaries are converging, diverging, or transverse. (No projection is going to let you do this in a simple euclidean way but Equidistant projections are particularly bad.)
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