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Guild Novice
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The land outlines are a bit too chunky (simple? geometric?) to pass as accurate satellite view of continents. They're fine if the map is intended to be more diagrammatic than photorealistic. Same with the even bevel around the coasts - if diagrammatic that'll suffice to say "raised land". If photorealistic, it says there's a uniform cliff around all land.
Whether the continental shelf is better light or dark ought to be secondary after figuring whether it's better crisp or vague. I bet what you have would be improved by dropping the chromatic intensity of those shallows - the intense light blue looks more like an underlit glow than just shallow water. A duller blue, while still fairly light, might suit your look.
You ought to break the line of your rivers as they cross lakes. And being almost pure white I had to think a moment to decide they *were* rivers, not roads or boundaries. Sure, it only took a second or third look, but that amounts to distraction, not information. With the bulk of your land being darkish, light rivers are fine, just could use a little more blue tint. As for their placement, if the southern branch of that river that runs in the north of Uruk is intended to cross under the label, well, that's an unlikely way for a river to behave. Rivers don't split and head for different coasts; rather they join, like most of your watercourses do. Easy fix - just point the bit heading to the SW coast so it doesn't line up with the branch at the top of the U feeding into the small lake, and you have two separate plausible rivers. Does that make sense?
I have another pointer that depends on the intended circulation of the map. As a learning exercise, no problem. For use by yourself or friends, no problemo. But for public consumption you want to think twice before using Papyrus as a font. It's a shame - it is overused partly because it is appealing, unlike say Arial or Comic Sans, which are used everywhere just because they're defaults that are widely available. But there's even a website devoted to making fun of its overuse. If YOU like it and the map is for YOU, then ignore the haters :-).
The mountains are nice and crinkly, but something is off about the blend from them into the flatlands. Maybe there's a transparency to achieve, instead of a fade-to-background, if the background is white? I don't know how that workflow goes, so I am not the nuts-and-bolts advisor you need.
It's got a lot of promise overall - keep tinkering and you'll get it closer to what you want.
Last edited by jbgibson; 01-19-2013 at 09:37 PM.
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