been busy messing about with colours and changing some of the strokes on the main maps. I thought it divide the map into 4 and upload each quarter separately. wont be doing that again for a while... I'm trying to get some more work done on this (most updates havent been very productive, ill admit, though they help me keep on working, which is always good!), especially the extra stuff around the main maps.
I'm not 100% happy with the territory map on the bottom left. not sure if its just the colour or if its just because its quite difficult to represent ebb and flow of borders as successive layers. perhaps stroked lines or patterns instead of flat colours? not sure.
the middle bottom will get a big block of text describing the empire and some of the events that shaped its borders. the left part of the map will likely include demiurge information as well as their symbols, sigils, domains, the names of their mortal races and maybe some other info. the top i imagine being mostly text - world history, major events and information blocks, with some small esoteric designs and diagrams. the right will be calendars and relevant charts, though there's certainly room for a lot more information here and there. as much as i can pack in, i hope. I also decided to add rivers, though probably not mountains or any other features - its largely a political map, so nation borders and waterways are more important that mountains, which are more likely than not to lie on nation borders anyway. i was thinking of land trade-routes, also, though i'm not so sure i can depict them in a unique-enough manner (to differentiate them from the ocean exploration routes already established... speaking of which i want to make them distinct from one-another through different line styles: broken dash, dotted/dash, etc.)
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at this point i really welcome C&C, about the most minute thing, as its possibly better to tackle certain things now, before i flatten certain parts (its becoming close to impossible to work on this as a large image, even two separate ones, so i have to flatten parts of it where i can, otherwise load times, certain filters and save times are just insanely high.