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Thread: Changing styles when changing scale

  1. #1
    Guild Journeyer
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    Question Changing styles when changing scale

    What do you think about changing styles when changing map scales?

    Suppose you have a large continental (or world map) in Google/satellite style and you decide to map in detail a smaller portion of that. Would it be wrong to change the style into something like RobA's overland map or another equivalent? They are still pseudo-3d, but a little more game compatible, meaning that you can easily place landforms, mountains, forests, etc with more clarity.

  2. #2
    Guild Master Gracious Donor Midgardsormr's Avatar
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    I change styles like I change my socks. I see no problem with mapping in one style for continental maps and a different one for regional or local maps. For one thing, you need different information for each scale.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #3
      jfrazierjr is offline
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    There is nothing at all wrong with it in my book! I think of it this way, just like different mappers in history had different styles, so would different maps of the world at different scales be produced by different "people" and thus can look very differently and be completely normal. As long as your happy with the end result, that's all that matters.

    Joe
    My Finished Maps
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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  4. #4
      Sigurd is offline
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    Are you creating an atlas or a bunch of maps? An atlas should have a consistent plan but a bunch of maps can be like a box of chocolates.

    I love seeing maps of the same region with differing bias and focus. I love the variety in the world project and the consistency in a really careful systematic mapper like Handsome Rob.

    Try the right style for each map.


    Sigurd

  5. #5
      Ascension is offline
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    I used to play text-based MUDs (multi-user dungeons) and I always drew my maps consistently at various scales but that was just my style and the other mudders preferred it too, so you have to think about your audience. My thought would be to make maps in every flavor possible to see what fits your style. Then try to adapt that style to see if you can make it work at various scales (world, regional, city, etc). What I think creates a cohesive whole is that you keep the same style, fonts, frames, color schemes, etc. but if you're not doing an atlas then by all means be eclectic, especially if it's more of a compendium or compilation, variety is the spice of life after all. I myself am trying to adapt some of the tutorials here into my style to see if I can make them work -- if I can't, then so be it.

  6. #6
      jfrazierjr is offline
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    As a follow up to my post, in our current D&D game, we were given a (large) regional map of the "kingdom" and thats all we know. Over time, while traveling to two of the largest cities in the kingdom, we have visited libraries, etc and found one map each. Both of these were in a totally different style from each other and the original region map, because of course they were done by different mappers and this just makes sense in the game and no one questions it.

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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