experiments with wilbur and bevel/emboss (dont let the title scare you off...)
so I've been struggling with the Eriond tutorial (mostly with the Wilbur part of it and converting the instructions to PS). Wilbur is a fascinating programme that will need a lot more practice on my part to get much usefulness out of, though I've been trying my best to come up with new ways of using it.
i generated a height map and created some rivers in Wilbur and exported the map back into PS and created a channel from it and applied it to a mask on a blank white later, using bevel/emboss, to see what i could come up with. after a bit of messing about i came up with this, which i think looks very promising:
I'm experimenting a bit more, but think we might be able to get something usable out of it, with some good gradient layers on top and/or textures layered above it. I'm not sure anyone has tried bevel/emboss with a wilbur map before (and if so, please let me know so i can give credit...)
please give me your input on this as i think i could make something out of it...