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Thread: Torn Island - a first low res draft

  1. #11
      WoroRelu is offline
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    Is there a possibility of you bringing it into a vector program and tracing over it? If you have Adobe Illustrator maybe try the live trace feature as a start??

  2. #12
      wildcode is offline
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    Quote Originally Posted by WoroRelu View Post
    Is there a possibility of you bringing it into a vector program and tracing over it? If you have Adobe Illustrator maybe try the live trace feature as a start??
    No I dont have that but perhaps Inkscape would do?

    And further on the topic; which resolution should I aim for in a hires version? If I should ever do a printout it would probably as most be at the size of A3 (297 mm × 420 mm).

    I am planning on having quite a detailed map and my computer is relatively competent (i5 2500K, GTX570, SSD and 16GB RAM - I dont know which part that is the bottleneck) but there are probably practical limits.

    And also; I did a little frame using Arsheesh guide. I think I messed up somewhere because it is not as pretty as that in the guide However it will do for now; I will practice more on frames later on.

    The next step is to add more details to the map and a compass and such; hence the displaced positioning of the island.

    Regards
    -wildcode

    Torn Island - a first low res draft-tornislandframe.png

  3. #13
      WoroRelu is offline
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    Hmm.. whenever I was working on stuff to be printed (keep in mind this was 5 years ago - i don't know any standards now) 100 dpi was good for a general color print, 300 dpi was good for a high quality print and continued editing. might wait for another opinion or two besides mine though, or search the forum. and inkscape should be fine, i just don't know if inkscape has a feature similar to the live trace feature (I'm lazy, so I preferred the route that had the machine doing as much work as possible) although learning how to do vector linework is a good practice in itself - when I tutored in illustrator one of the first exercises we had them do before starting their own projects were learning how to manipulate the bezier curves, and then value differentiation/mapping of grayscale images, to better their ability to distinguish and identify lighting/shading differences. We would actually use an old grey-scale image of bezier himself.

  4. #14
      wildcode is offline
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    Quote Originally Posted by WoroRelu View Post
    Hmm.. whenever I was working on stuff to be printed (keep in mind this was 5 years ago - i don't know any standards now) 100 dpi was good for a general color print, 300 dpi was good for a high quality print and continued editing. might wait for another opinion or two besides mine though, or search the forum. and inkscape should be fine, i just don't know if inkscape has a feature similar to the live trace feature (I'm lazy, so I preferred the route that had the machine doing as much work as possible) although learning how to do vector linework is a good practice in itself - when I tutored in illustrator one of the first exercises we had them do before starting their own projects were learning how to manipulate the bezier curves, and then value differentiation/mapping of grayscale images, to better their ability to distinguish and identify lighting/shading differences. We would actually use an old grey-scale image of bezier himself.
    Ok, good I'll promise not to hold this against you I will do some searching too.

    Thank you for your insights; I have yet to get bored by tracing so Ill try the tedious method first.

  5. #15
      wildcode is offline
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    Now I am working on getting map details as names, distance ruler and such. I failed doing a compass so I scrapped that for now

    This is the work so far; I think it is tricky to have a natural looking map with name plates on it; but I am fairly satisfied with the city names. This is where my inexperience shines through so all advice is welcome.

    I have added som griddy-shady-thing where the cities are; but I will try to enhance them in some way.

    Well; here goes:

    Torn Island - a first low res draft-tornislandframenames.png
    Last edited by wildcode; 04-27-2013 at 10:12 AM. Reason: Typos

  6. #16
      - Max - is offline
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    Would makes more sense if your scale bar match the scale border...

  7. #17
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    Here's a quick and simple compass that you can use. (Or anyone else, if they want: I hereby release this file, which represents 5 entire minutes of my time, into the public domain for anyone to use without restriction).

    Compass.svg

  8. #18
      wildcode is offline
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    Quote Originally Posted by - Max - View Post
    Would makes more sense if your scale bar match the scale border...
    You mean the color/texture? Yeah, I was thinking of doing a wooden frame in the same style so I will do that.

    The scale "ruler" (it is unclear if it was both color and scales you meant) are half that of the border; and the position is not final. It is now right aligned with the border scale (second from right) and it don't look good. I will lengthen it by one half of the borders so there is a better alignment. And try some new positioning.

    Thanks for the feedback!

  9. #19
      - Max - is offline
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    I meant the size of the scales, different between scale bar and scale border. So yea, they should be the same length to serve their purpose

  10. #20
      wildcode is offline
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    Quote Originally Posted by PapersAndPaychecks View Post
    Here's a quick and simple compass that you can use. (Or anyone else, if they want: I hereby release this file, which represents 5 entire minutes of my time, into the public domain for anyone to use without restriction).

    Compass.svg
    Thanks, I'll play around with it to see if I can get the colors right. I'll post a small update here where I did a quickfix of things. Still have to fix with the frame/border to match the wooden look. And fiddle with tha compass. And bits and pieces

    Torn Island - a first low res draft-tornislandframenamesv2.png

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