
Originally Posted by
Aristotle
I did find, given that the majority of my map is land, that working in reverse (black land and white water) tended to give me better lines. That might just be me though. I messed around with using different levels of blurring on my coastline and large lakes, and even rendering small selections with different sorts of clouds (i.e. normal clouds for the coast and difference clouds for the wetlands to create several smaller interconnected lakes). I also noticed that I could adjust Threshold on a selection, so I could break-up or solidify specific section of my map. I didn't get much further than that, but it was a fun night even if not very productive.