Traditional dots/circles and such are traditonial because most of the time they're the more legible
I've been playing around with different tutorials, as a starting point, so it was inevitable that I got to Torq's Mountain Technique Using Wilbur and Gimp. I never just follow the tutorial unquestioningly though, so I tweaked some of the steps and added a few others. So far this is my result;
What I am having a real hard time with is coming up with a city marker concept that is not just the traditional dots, circles, stars, etc. I've tried small-scale mosaic filters, but I either have to make the cities
too large for the scale or too small to get any real detail from them. Any suggestions?
Update: Tinkered with colors and added labels/symbols. There are some unseen changes as well. I've sort of come up with a story for the place and some ideas on where to put "GM Only" markers/labels. I tried laying a path through the river channels in the hills, so that I can cut out some rivers. Sadly, I was unable to come up with results that satisfied me. I may take another crack at it soon.
Finally went through and named everything I want to name. Cycled through a bunch of names for the actual area until I settled on the one in the title graphic. I feel that the map is a little busy, but it lays out the general area I want my players to start adventuring in. I have both a Players and GM version. I even kept a version without labels, should anybody be interested in a small slice of a campaign world. I did not send that version to my dropbox account, so I'll have to post that if there is any interest.
Both maps are released into the Public Domain.
Lovely work tweaking the tutorial, the mountains blended in very well and the colors are great. Also, I quite like your forests. All in all very nice work.
Thanks. That means a lot coming from one of my favorite mappers.