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Thread: Fjord WIP

  1. #31
      Redrobes is offline
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    You were saying that you didn't have too much feedback. Well I think this map is awesome. Its fabulous but I tend to respond when there is something specific I have to say more than general drool. But I can post some genuine drool if you like

    Quote Originally Posted by Ascension View Post
    In my pixel piracy madness, I added a few more things and moved some things. Added a royal carriage outside the castle, put a coach on the road to the castle, put the wagon in the teamsters guild yard etc
    I don't know what res your working to but I can see a pixel or two here and there and it adds to the general authenticity of it all but i'll be damned if I could make out a horse out of that... err... 3 pixels + 3 pixel shadow there. Theres some colored dots on the steps too which I figure is people but could be anything else too. Do you have this at much higher res then ?

    I couldn't resist putting the second tile into place on a tiled grid. Did that last night as soon as you posted it. I'll be looking at them as they come in BTW so even though theres no posts as feedback were all still interested.

  2. #32
      Ascension is offline
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    No higher res version sorry, the pixel junk is just something I enjoy doing, mainly for myself...sorta like knowing something someone else doesn't. Kinda lame I guess, but in high school I used to put subliminals in my art so at least I don't do that anymore. I would like to blow it up so that more detail can be shown more clearly like in this months challenge, not sure how to go about that without distortion. Then of course there's the file size stuff that I really try to stay under. Would be cool to do this in a bunch of separate encounter maps. Anywho, thanks was hoping I wasn't just spinning my wheels because since I still have the original clouds layer, then enlarged it 400% to do the mountains, theoretically I can do 2 additional maps in every direction out from the city...sort of like building a region from smaller city-sized maps.
    Last edited by Ascension; 07-24-2008 at 10:48 PM.

  3. #33
    Guild Master Gracious Donor Midgardsormr's Avatar
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    Let me put it this way: I can almost guarantee that this map(s) is going to find its way into a campaign I run eventually. The only thing I see is that the shadows still indicate that the walls are way shorter than the buildings. Unless those interior walls are intended to be fence-sized?
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #34
      Ascension is offline
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    Indeed they are, I have 3 different size walls: a 1-pixel wall that is about fence high, mainly for yards n stuff; a 3-pixel wall meant to be about 10 feet high and 6 feet thick meant to separate the different classes; and a 5-pixel wall meant to be the main defensive wall. I ran 4 sets of motion blur for the various buildings and walls: 1 story buildings and 3-pixel walls got a blur of 5 (copied 2 times, merged onto a white layer, turned up the contrast, deleted the white, then 1 pixel gaussian blur); 2 story buildings and main walls got a motion blur of 10, 3 story = 15, and 4 story = 20...the 1-pixel walls just got a drop shadow of 1 pixel size and distance. This gives me various lengths of shadow in theory but in looking it can be hard to tell so maybe in the future I'll bump up those numbers for the motion blur.

  5. #35
      RobA is offline
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    Ascension - do you actually draw the map elements (boats, tents, etc.) at this size, or do your resize them down from larger drawings?

    -Rob A>

  6. #36
      Ascension is offline
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    I make a new document and draw a black shape on a transparent background then turn it into a brush. I usually draw things at 1 pixel = 1 foot for these types of city maps then scale the brush down if I need to. For example, my largest building is the castle, I drew it out as a bunch of black squares and circles then copied it into my map and applied pattern and color overlays and then beveled 'em to get the pitched roofs. The cathedral is part of a set of brushes I made for myself and it is an 80 pixel wide black cross shape, some of the L shaped buildings are 61 pixel wide brushes scaled down to 30 to fit this particular scale of 1 pixel = 2 feet on this map. So, while I do not draw out each shape every time, I make a simple black brush so that I can reuse the shape as often as I want (got a lot of brushes piling up on me now). I also have preset layer styles that I made for myself as well with names like inns, walls, stone, roads, nobles, huts, etc. Of course this could get monotonous if I'm still using the same styles 100 maps from now Somewhere on the site I put up a lil gallery of some of the styles I use, on someone else's thread, but I suppose I could upload the whole set as well as the brushes into the resources section for those who use photoshop. But since everyone has there own style and scales vary, in the end it might not be all that useful so that's why I haven't done so yet. Myabe a mini tutorial on how I make the brushes and layer styles and combine shapes might be in order though.
    Last edited by Ascension; 07-26-2008 at 02:28 PM.

  7. #37
      Ascension is offline
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    Here's the next map, it goes directly north of the city. And for those wondering, the second image shows the whole region's topography to this point. I'll put in roads and stuff when I get the other sections' topography done. And yes, I know things don't line up perfectly and the colors are off a bit, I'm still backtracking on making everything exactly as the very first map and I've got everything figured out except for the snow layer. I did the trees here a bit slapdash as it was late and I was tired.
    Attached Thumbnails Attached Thumbnails Fjord WIP-fjord-north-1.jpg   Fjord WIP-fjord-total-small.jpg  

  8. #38
      Redrobes is offline
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