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Thread: WIP - The World of Ascadia

  1. #11
    Community Leader Facebook Connected Steel General's Avatar
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    Lookin' good Rob, great job!
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  2. #12
      RobA is offline
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    I have decided to take this in a different direction. Things are getting too unwieldy in Inkscape so I have switched over to Gimp.

    Here is a (1/2 size) of where I am, with a different mountain and hill style (The water effect is just a placeholder and will be replaced with something more hand-drawn, eventually):
    WIP - The World of Ascadia-ascadia_revisited_1_scaled.png

    Where I am stuck now is the circled area. The description I am working with is:
    Frontier Area:
    "with its massive canyons and rocky formations, is rough terrain. Think Grand Canyon/Mesa/Badlands with scattered woods and Texas-like prairie/desert."
    I have come up with the following:
    WIP - The World of Ascadia-detail.png

    but am not 100% sold on it, so suggestions would be appreciated...

    Thanks,

    -Rob A>

  3. #13
      jfrazierjr is offline
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    Quote Originally Posted by RobA View Post
    I have decided to take this in a different direction. Things are getting too unwieldy in Inkscape so I have switched over to Gimp.

    Here is a (1/2 size) of where I am, with a different mountain and hill style (The water effect is just a placeholder and will be replaced with something more hand-drawn, eventually):
    Click image for larger version. 

Name:	ascadia_revisited_1_scaled.png 
Views:	64 
Size:	442.1 KB 
ID:	7182

    Where I am stuck now is the circled area. The description I am working with is:
    I have come up with the following:
    Click image for larger version. 

Name:	detail.png 
Views:	65 
Size:	232.7 KB 
ID:	7183

    but am not 100% sold on it, so suggestions would be appreciated...

    Thanks,

    -Rob A>


    I think that looks great! How much size wise do you have to play with (in terms of area). I would say make the mesa's on top a bit smaller in total size and make more of them and throw a few more canyons in there. Granted, this is representational scale, but those mesas would be like 150 miles long (or so).


    BTW, I rather like your water effect, so I don't think it "has" to change.


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  4. #14
      Karro is offline
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    Quote Originally Posted by jfrazierjr View Post
    I think that looks great! How much size wise do you have to play with (in terms of area). I would say make the mesa's on top a bit smaller in total size and make more of them and throw a few more canyons in there. Granted, this is representational scale, but those mesas would be like 150 miles long (or so).
    Agreed. I think it looks good, and that it meshes well with the new mountain style.
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  5. #15
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    I think it looks fantastic.

    When I read the description you provided, the first thing I thought of was the way they drew cantons, mesas etc. in the old Looney Toons cartoons (especially the Road Runner).
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

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  6. #16
      RobA is offline
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    Thanks for the suggestion, JR! (or should I just call you Joe?)

    I took your advice and enlarged the main plateau a bit... it has to fit between the river systems... I'll go back and try to change out the mesa's on top and make them smaller and more varied, though as you say it is representational...

    I also filled in a large forest area using the random density fill script I created...The brush has 12 different shapes, but at this scale they all appear the same... I might have to change that...

    Here is a detail of the forest area and the wider plateau...
    WIP - The World of Ascadia-detail2.png

    -Rob A>

  7. #17
      jfrazierjr is offline
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    Quote Originally Posted by RobA View Post
    Thanks for the suggestion, JR! (or should I just call you Joe?)

    I took your advice and enlarged the main plateau a bit... it has to fit between the river systems... I'll go back and try to change out the mesa's on top and make them smaller and more varied, though as you say it is representational...

    I also filled in a large forest area using the random density fill script I created...The brush has 12 different shapes, but at this scale they all appear the same... I might have to change that...

    Here is a detail of the forest area and the wider plateau...
    Click image for larger version. 

Name:	detail2.png 
Views:	76 
Size:	495.3 KB 
ID:	7185

    -Rob A>
    Joe is fine. Or, if your in a rather flippant mood... you can bastardize it to jojo like Del does (it's ok with me....)

    I just got to thinking.... IF this one is going to printed out in a book, you may want to view it at the intended size before spending to much time with a lot of detail work. Not sure if you have thought of that (I assume you have) but I bring this up for others who may be following the thread to think of if they also are doing some print work. I have found sometimes that stuff that looks good at zoomed out scale looks like crap zoomed in and visa-versa. And likewise, if its printed at small scale and all your details are lost (or worse bleed together!!!) then you have wasted a lot of time putting the detail work.

    Of course, if your mapping for the sake of mapping the large scale version and the print version at print size looks good to... just ignore everything.

    It's a shame you cant tell the distinct trees, though they look good anyway. I am almost thinking that having more than 2-3 distinct trees on a small scale print map might detract from the layout as the eyes focus on a pattern of different trees. hmm just thinking out loud. Note, this is not a critisism, but the trees remind me of the pushpins from mapping software applications to mark points of interest...heh...
    My Finished Maps
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    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  8. #18
      Karro is offline
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    Quote Originally Posted by jfrazierjr View Post
    It's a shame you cant tell the distinct trees, though they look good anyway. I am almost thinking that having more than 2-3 distinct trees on a small scale print map might detract from the layout as the eyes focus on a pattern of different trees. hmm just thinking out loud. Note, this is not a critisism, but the trees remind me of the pushpins from mapping software applications to mark points of interest...heh...
    While I think the forest looks good, generally, one way to change this would be to extend the base of the trunks outward just a tiny bit, like a font serif. It would imply the ground in which the tree is planted.
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  9. #19
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    That mesa/canyon area is looking most excellent! I really like it. The trees, however... At the risk of sounding completely irreverent, the first thing that came to mind when I saw them was, "Oh, my! Balloons!"

  10. #20
      jfrazierjr is offline
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    Quote Originally Posted by Karro View Post
    While I think the forest looks good, generally, one way to change this would be to extend the base of the trunks outward just a tiny bit, like a font serif. It would imply the ground in which the tree is planted.

    I agree(that I liked flared tree trunks).. but at the scale the trees are in the image, I am not sure it would be noticeable in the final image.
    My Finished Maps
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    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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