WIP Central Simeria
I figured I wouls share a step by step of my latest personnal project.
Central Simeria is a modern setting , after a chemical contamination.
Factions of an eco-terrorist group organized a huge blow to denounce the devastation associated with the use of toxic pollutants. Unfortunately, the group was infiltrated by nihilist extremists who sabotaged the operation, causing a major chemical disaster, now known as the Toxic Plague.
The map will depict a a main physical map with two side maps ( a political one and one thazt shows the areas level of contamination). The piece will be roughly 35"x50". I will use some free shaded reliefs (not drawn by me) again on this one (like I already did on Sharessan's map a few months ago).
First step with the landshape (land is black):
Updated with some basic color/texture (especially for sea since the lands will change much later)
Looks very promising!
Glad to see a new thread by you, Max. It was a bit quiet around you lately ;)
Thanks Eilathen! Quiet? Well, looking at my "to do" list, I won't say that :D
I implemented the shaded reliefs, took the eraser tool and mixed them to have something that pleased me :)
You sure you're wanting to change that sea texture? I'm rather fond of it.
Very nice ! I love the sea texture.
Is there a tutorial on this forum where how you did these mountains is explained ? Thank you.
Wow, great job on the shaded relief Max!
Wow, very impressive! I just love your mountains!
Thanks, first step of coloring the map, though I'll go on deeper and darker colors on a next step.
@ Foremost : as you can see, I keep the sea texture :) I was talking about the land texture, which is obviously changing with the adding of the reliefs and the coloring/texturing work
@ Wingh : As I stated in my first post, I didn't draw the shaded reliefs I just used some free shaded reliefs from public domain, cut some parts, erase others, mix them, smooth the tranistions and I was done :)