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Thread: The world of Ilvakor

  1. #1
      Azelor is offline
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    Post The world of Ilvakor

    So , this is probably my first map, well the more complex I have made for the moment. It was handraw at the begining, but I decided to scan it. I made only a little part this way , the rest was done with the help of my friend photoshop.

    I made it for a campain held in D&D 3.5. It only one continent but my friend made another and there possibly another will be added , if there is enough place.

    To be able to make to put it here I squezed the picture a little bit. My photoshop file is 250 mb, is this suppose to be big? But it include others thing as well , like the climate, coordinate and others stuff.

    There is a couple of thing in my map that are not finished such as the:
    - rivers (not finished)
    - montains convered by tree and invisible
    - cliffs missing and I am not sure what to put
    and I think that all

    Of course I am also working to put names of places and also the delimitations for the contry's.

    I alredy made a map for the climate,language, races.
    There aslo these for the density of population, and the altitude but they are not finish.

    But I think I said enough, please tell me what do you think about my map.
    Attached Thumbnails Attached Thumbnails The world of Ilvakor-map-copie2.jpg  

  2. #2
    Guild Master Gracious Donor Midgardsormr's Avatar
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    That is, indeed, a plenty huge map. If it's going to be packed with information, though, that's just fine. 250 MB isn't too bad for an image this size, if your computer can handle it easily. My last map was about that big, and it had much smaller dimensions than this one.

    I like that large river system including the lake in the center part of the continent, and the forest style is a nice change--it's neither symbolic nor an attempt to be photorealistic. It looks painted, which is good.

    You need to do some cleanup on your coastlines. There are many places where you have forests growing out of the ocean, which needs to be fixed. I'd magic wand select the ocean, choose the forests layer, and simply delete. That'll do the job of erasing everything that's not over land. Same with the mountains, but you'll probably have to go in and manually clean up some of the symbols that get cut in half that way.

    As regards the mountains, since your symbol is transparent, you need to be careful with overlapping them. It just doesn't look quite right to be able to see one mountain through another one.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #3
      Ghalev is offline
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    A very lovely start, I'd say.

    The way the mountains overlap feels a bit surreal, but I can't fault your choice of mountain symbols

    S. John Ross Ghalev
    Who Dat? Games Fonts Uresia

  4. #4
      Ghalev is offline
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    Another comment on the mountains: I think you may be slightly exceeding the amount of scale-variation the symbols can endure without the line-weights becoming conspicuously different. Also, some of the larger ones look heavily upsampled ... depending on how you're achieving the scale variation (some kind of randomized brush, I'm assuming) you can prevent that by creating the brush at a higher resolution and only randomizing downward.

    Hope that sounds helpful rather than finicky. It's a fine line sometimes.

    S. John Ross Ghalev
    Who Dat? Games Fonts Uresia

  5. #5
      Sigurd is offline
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    Quote Originally Posted by Ghalev View Post
    ...some of the larger ones look heavily upsampled ... depending on how you're achieving the scale variation (some kind of randomized brush, I'm assuming) you can prevent that by creating the brush at a higher resolution and only randomizing downward.

    That is a very sensible and good piece of advice.


    Sigurd

  6. #6
      landorl is offline
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    Also, as part of the coastal cleanup, you have some rivers that don't quite meet the mouth of the river, or go out into the ocean.

    I also agree with the other comments about the mountains. I like the symbol that you used, but the overlap takes away from the effect some, as does the vastly different size between some of the symbols.

    Still, it is a nice looking map overall. I like the way that you did the forests.

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