Results 1 to 8 of 8
Like Tree1Likes
  • 1 Post By Umbral Reaver

Thread: The World of Deutero

  1. #1
    Guild Novice Umbral Reaver's Avatar
    Join Date
    Mar 2014
    Posts
    9

    Help The World of Deutero

    Hello! This is my very first post on this forum.

    I have been designing the details of this world for a couple of years, but I am yet to lay where everything is on its map! So, I have taken some output from a fractal map generator (I forget which one; no doubt the peoples here can remind me) and put it through some Photoshopping.

    I have no experience in climate science, so I'd like to ask for help working out realistic climates for the regions of this world.

    Domino44 likes this.

  2. #2
      Domino44 is offline
    Guild Artisan Domino44's Avatar
    Join Date
    Sep 2013
    Location
    U.S.A
    Posts
    529

    Default

    I like the landmass as well as the nice colors. The main thing I think you need to do is add to it, give your map a story. Make it a place that people would want to explore. Labeling always helps with that. I don't see any rivers or other icons, If you were to add that to the map I think it would help to make your map seem more interesting.

  3. #3
      Diamond is offline
    Community Leader Gracious Donor
    Facebook Connected
    Diamond's Avatar
    Join Date
    Jul 2009
    Location
    SF,CA,USA
    Posts
    3,056

    Default

    ^^ What Domino said.

    As far as climates, we'd probably need to know how big this landmass is, where it sits on the globe, and where the largest mountain ranges are before any useful advice there could be given.

    Welcome to Guild, and have some rep for jumping right in with a map!
    "I like a look of agony, because I know it's true."

    -Emily Dickinson

  4. #4
      Veldehar is offline
    Guild Journeyer Gracious Donor
    Join Date
    Sep 2008
    Location
    The world inside my head.
    Posts
    240

    Default

    As Diamond says, need more info for climate. Assuming the planet is earth-like, get your wind directions and current directions by where it sits on the globe (in relation to the equator, tropics lines, arctic lines or whatever necessary) and then plot out mountains. That gives at least a little to work with. Don't know where your mountains are? Consider plate tectonics if you want to go down that cartographic rabbit hole. Or, plot you mountains and just assume tectonics explain it, LOL.
    Upon the Creation of the World the First Dragons cast their seed in the light of a Sun and a Thousand Suns, beneath the Moon and a Thousand Moons, on a World and a Thousand Worlds.

    www.sistercontinents.com

  5. #5
    Guild Novice Umbral Reaver's Avatar
    Join Date
    Mar 2014
    Posts
    9

    Default

    Thanks for the replies.

    As is, that's the whole world (40,000 km at the equator). This works out to approx 20 km/pixel.

    I've been writing the story of this world for nearly two years now, I think. I've been building it both for my own stories and for an RPG setting. I have a rough map of the early migration routes but I'm not sure how well it works. I may redo it.

    The World of Deutero-deutero_migration_sepia.png

    A simple explanation:

    Krodanoi are the first intelligent people, plains-dwelling felines that hunted megafauna.
    Syldanar are magically transfigured Krodanos exiles.
    Myrdanar divided from the Syldanar in a civil war.
    Rhuz are cave-dwelling hominids with a distinct evolutionary origin. Khazan and Rhayud are their two major nations.
    Humans are the product of a magical genetic engineering project directed by the gods.

    You might wonder why humans are an engineered species. The gods were human on their original world. That world was destroyed, and when they came to this one they found no humans. A few millenia of influence later, a few scientifically-minded gods managed to recreate themselves, or at least an apparent semblance of the original humans.
    Last edited by Umbral Reaver; 03-20-2014 at 01:23 AM.

  6. #6
      Lingon is offline
    Guild Artisan Gracious Donor Lingon's Avatar
    Join Date
    Dec 2012
    Location
    Sweden
    Posts
    850

    Default

    That's a very interesting landshape for a world map! Most land on the southern hemisphere is quite unusual

  7. #7
    Guild Novice Umbral Reaver's Avatar
    Join Date
    Mar 2014
    Posts
    9

    Default

    There's one effect that I'm quite fond of, if I do say so myself:

    The edge effect is produced by the following steps:

    1. Start with a white background. This is your water.
    2. Paint the landmass in black.
    3. Use the wand select to select the landmass and copy it to a new layer, called 'land mask'. It will usually be invisible, but is extremely handy to refer to when applying effects you don't want bleeding into the water.
    4. Do the same for the water, and call it 'water mask'.
    5. With the original white and black layer, use detect edges and set the line thickness to 2 px. (or more, if you like). Call this layer 'coastline'.
    6. Duplicate land mask and paint it in your land colours as you like.
    7. Duplicate water mask and paint it in your water colours as you like.
    8. Duplicate coastline and place the layer above the land and water masks at somewhere around 50% transparency.

    The result is an edge effect that is half water colour and half land colour, nicely outlining your landmasses without being as obtrusive as a solid colour.

    Yes, I like to keep a lot of layers full of useful phases of the image's construction, even if those layers end up invisible.

  8. #8
      CloudFang is offline
    Guild Novice
    Join Date
    Mar 2014
    Posts
    21

    Default

    awesome tip.... your steps are easy to follow.... how did you get such an interesting coastline shape? with all the little tiny spec islands and craggy edges? did you hand draw it all?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •