Results 1 to 9 of 9

Thread: World of Mahdran

  1. #1
      Eronakis is offline
    Guild Novice
    Join Date
    Apr 2014
    Posts
    8

    Default World of Mahdran

    I will probably get a lot of hate and bad feedback for this style of mapping but I'll post anyways. Plus it's in CC3 which also seems like it doesn't get a lot of good attention. Let me explain why I did this map.

    The World of Mahdran is designed specifically for my mmorpg that I am designing. The focus is on the content of the environments inside the continents. Each environment is called a 'zone'; where players will level ect. So I apologize if it looks patchy from a distance. But when zoomed in you'll see a general jest of a theme for each environment.

    I tried to make the rivers look realistically as possible. I also tried to have a good flow for each environment into each of the biomes with transition environments and mountain ranges.

    I am limited in a way of what I could do since it's designed in CC3. I prominently used Herwin Wielinks symbol set with some added other symbols and textures. I decided to leave it as is and not put any photoshop effects yet. I am considering of doing a displacement with a wavy feel to it to seem like it has a cloth or a parchment effect. I am also trying to think of a border I could use as well. I also apologize for the lack of sea contours as well and style sheet effects. This is about an hour render time with no effects from CC3. With the sheet effects it crashes. So for now, it's just going to be as is.

    I hope some of you will understand where I am coming from with this style of mapping.

    Does any of the environments intrigue you to explore? If so which ones?

    I guess the file size is too large for an attachment. It's nearly 8 MB's.

    World of Mahdran

    Thanks for taking a look.
    Last edited by Eronakis; 05-03-2014 at 07:27 PM.

  2. #2
      madcowchef is offline
    Guild Artisan madcowchef's Avatar
    Join Date
    Feb 2012
    Location
    Pacific Northwest USA
    Posts
    575

    Default

    The link isn't working for me at least.

  3. #3
      Azelor is offline
    Guild Expert Azelor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    1,011

    Default

    the link is not working for me neither

    what file type did you used for your map (png,bmp,jpeg...) ?
    I don't want to sound too insistent since I'm a lobbyist but JPEG offers many advantages over it's competitors. It is certified space-efficient, which mean that your file will take up to 10 times less space than a PNG for example. The basic settings offers a great compression with minimal losses of quality but you can squeeze it even more if you choose to reduce quality. Reducing the quality reduce the size by a good margin and usually offers better results than making the map smaller.


  4. #4
      Eronakis is offline
    Guild Novice
    Join Date
    Apr 2014
    Posts
    8

    Default

    Try now. Used a different hosting site.

    It is a jpeg. And it's almost 8 MB's.

  5. #5
      Ghostman is offline
    Guild Adept Ghostman's Avatar
    Join Date
    Jun 2008
    Posts
    413

    Default

    The map has a very old school RPG fantasy kind of feel to it. I think most of the mapped environments look interesting and natural enough, but the Jacal Barrens area looks both rather dull and also blatantly generic. The repeating square texture used there is probably the primary reason for that - while all parts of the map make use of tiling, most of them don't come across nearly as bad as this one area.

  6. #6
      Eronakis is offline
    Guild Novice
    Join Date
    Apr 2014
    Posts
    8

    Default

    Quote Originally Posted by Ghostman View Post
    The map has a very old school RPG fantasy kind of feel to it. I think most of the mapped environments look interesting and natural enough, but the Jacal Barrens area looks both rather dull and also blatantly generic. The repeating square texture used there is probably the primary reason for that - while all parts of the map make use of tiling, most of them don't come across nearly as bad as this one area.
    I understand completely where you're coming from. I couldn't figure out a good way to mask the tiles for the Jacal Barrens texture or the Rimewind Tundra texture. If I added more symbols to it would take away from the flatlands/plains feel to them of what they are. Then it wouldn't be a tundra or a barren I suppose. Any suggestions?

  7. #7
      Ilanthar is offline
    Guild Artisan Ilanthar's Avatar
    Join Date
    May 2010
    Location
    France
    Posts
    813

    Default

    I agree with Ghostman here, the repeated square texture is your main problem here. I don't know CC3 at all, but here's the two solutions that came to me : work with a bigger square texture (if available or, by "expanding it" with work), or rework what you have and "break the repetition" with a blur or cloning tool (filling the gaps between some of the square, moving or changing a little things, randomly).

  8. #8
      epson is offline
    Guild Apprentice epson's Avatar
    Join Date
    Apr 2014
    Posts
    31

    Default

    In my experience square Textures work better, if the eye can't fix to a structure. In the Jakal Barrens there is a relatively high contrast between light and dark which helps the eye to find repetitions. Maybe you can find another fitting texture with less contrast.

  9. #9
      acrsome is offline
    Guild Member acrsome's Avatar
    Join Date
    Dec 2013
    Location
    Colorado
    Posts
    63

    Default

    Couple of River Police violations, too.

    Cothtrak Gorge seems unlikely (though not impossible) since the rivers are flowing to and through the mountains. I guess if the Iron Mountains and Eth Gara Mountains represent some sort of escarpment so that the Riverlands, Weeping Fens, and Malderook are all highlands it would work well. Or Cothtrak Gorge is some pseudomysterious process like the Grand Canyon.

    More egregious is the river splitting into three to drain into both the Cerulean Ocean (twice) and the Thalasstic Sea. I'd say disconnect the river that separates Jacal/Arache and the river that drains into westward into the Ithician region- have them originate in the Cothtrak mountains, but not connect to the large river running through the gorge that forms the Typhonnadon. But have them close, so that there are (relatively) short portages, and Cothtrak can still be a major travel hub.

    But I have no idea just how "fantastic" your mmorpg will be- this is all doubtless overly persnickety for your purposes. You can always just wave your hands and mutter about magic...
    Last edited by acrsome; 05-05-2014 at 02:02 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •