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Thread: Hano's Edges

  1. #1
      Morshwan is offline
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    Map Hano's Edges

    Hello everybody. I would like to present the first part of my workshop on Hano's Edges.

    This is a personal universe built many years ago, and I want now to give it new colours. I am starting with the old folklore and a new cartography. Before starting the long project, I am testing some techniques.

    Part 1: Contouring + Colouring
    I guess it is the easier part of the job. I have taken a not finished hand-drawn map, and I have digitalized the contours. Else, for the fun, I have coloured the map. In part 2, I will probably try to put mountains and forests.

    The three files given are:
    - arbre_monde (world tree), the representation of the world (a bad imitation of Yggdrasil in the Norse Mythology).
    - kscan_001, the hand-drawn map
    - hano_edges 1.1, my first digital try (updated).


    I need some informations about the colouring. I would like to know what can I do better.
    Attached Thumbnails Attached Thumbnails Hano's Edges-kscan_0001.png   Hano's Edges-arbre_monde.png   Hano's Edges-203_hano_edges_1.1.jpg  
    Last edited by Morshwan; 08-17-2008 at 05:28 PM. Reason: Map updated

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    Guild Apprentice crackerjake's Avatar
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    I see those rays in the bottom right hand corner of the first two maps in a lot of maps, what are they for?

  3. #3
      Morshwan is offline
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    crackerjake >> That is a good question. Unfortunately, I don't really know. Depending the representation, these rays can help in routing I guess, but for example here: example of rays, I have no ideas.

    In my maps, it is for decoration and for helping marines to sail more efficiently. I know, my cartridge is not finished, so there are no scales and no compass rose (it will take place in the meet of all rays).

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      Ilkka is offline
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    Quote Originally Posted by crackerjake View Post
    I see those rays in the bottom right hand corner of the first two maps in a lot of maps, what are they for?
    Compass directions. They help to put the map in the right angle with reality. A map would be useless for orienteering or navigating without them. Often, maps only have the (magnetic) North indicated, but historical maps for navigation always had N, E, S, W; NE, SE, SW, NW; plus the directions between all these. I don't know if modern navigation maps have all of these.

    -ile

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      jfrazierjr is offline
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    Quote Originally Posted by Ilkka View Post
    Compass directions. They help to put the map in the right angle with reality. A map would be useless for orienteering or navigating without them. Often, maps only have the (magnetic) North indicated, but historical maps for navigation always had N, E, S, W; NE, SE, SW, NW; plus the directions between all these. I don't know if modern navigation maps have all of these.

    -ile
    Right... technically, these maps have (clockwise) N, N-NE, NE, E-NE, E, E-SE,SE, S-SE, S, S-SW, SW, W-SW, W, W-NW,NW, N-NW and finally back around to N. Whew... I THINK I got all those right....

    Basically. W-NW is More Westerly than North-Westerly, while N-NW is more Northerly than North-Westerly


    Though I am in no way a cartography expert, I "expect" where all the points converge is meant to be somewhere on the equator so the East-West line is overlapping the equator.
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      waldronate is online now
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    The lines are called rhumb lines (lines of constant magnetic bearing). They were used on navigation charts such as portolan charts.

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      Morshwan is offline
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    Thanks you Waldronate for this enlightenment.

    I have updated the map, adding the compass rose and moving lines (so long to correspond with the compass, The Gimp is not very precise).

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    Guild Apprentice crackerjake's Avatar
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    oh, d'oh, thanks

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      Ascension is offline
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    Very nice, about all I can say is that it's a tad green...maybe a bit more red needed to make it look more like parchment (if you were indeed going for parchment). Otherwise, it looks very good, so kudos.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  10. #10
      Morshwan is offline
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    Hi everybody.

    I finally found a way to represent the mountains on my map. I need know to think about the trees and the cities.

    My only hope is I will not wait for one year to find the key of the problem.

    Part 2: Mountains
    Attached Thumbnails Attached Thumbnails Hano's Edges-204_hano_edges_1.3.jpg  
    Last edited by Morshwan; 12-01-2009 at 12:02 PM.

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