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Thread: Eibland - Grand map

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    Guild Journeyer Facebook Connected EricPoehlsen's Avatar
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    Map Eibland - Grand map

    Some time ago I posted a finished map which was used during our last LARP. I put some more time into it, mixing a relief-heightmap with a fantasy-map. I post it here, as I do not know yet, if there will be some changes to the map.

    Eibland - Grand map-eibland-small.jpg

    Software used for creating this map: Inkscape and Gimp. The original file is 200% the size, meant to be printed on 80x60cm ...
    Last edited by EricPoehlsen; 09-15-2014 at 03:21 AM.
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    Guild Apprentice AzurePlanet's Avatar
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    I like both your maps, especially this one with height relief!
    I'm also working on such a map and I'm going to make heightfields from contour lines. What method did you use to make your 3d relief?

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    Guild Journeyer Facebook Connected EricPoehlsen's Avatar
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    I have contour lines as base, used the inkscape 'watercolor' filter for noise. I took the Rivers and darkened the heightfield with them. I handsmoothed some of the terrain using a soft 'darken' brush. I then used relief and transferred it to lighten and darken layers using layer masks ...

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    Guild Apprentice AzurePlanet's Avatar
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    Thanks Eric!
    So, you use contour lines as a base only, then you add the rivers' bed effect and add some hand smoothing.
    That is interesting, the result is really good to me.
    I think my method is much longer and less artistic than yours. In fact I use a free CAD (DraftSight) to draw contour lines with a short equidistance (25 m for a final scale of 1:200000). In this way I get a dxf file which I put in Quantum GIS. Then I transform the dxf file to a shapefile and I assign the right height value to each contour line. I use GRASS GIS to make the DTM (Digital Terrain Model) from the shapefile and I take the DTM as it is computed by the software, without any post processing. Finally I use the DTM to make a shadows effect file.
    Well, I'm satisfied with the result I get, but I find the procedure too long, especilly drawing all those contour lines, so I'd like to try something different.

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