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Thread: Rivers Look ok?

  1. #1
      Sigurd is offline
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    Post Rivers Look ok?

    Just thought I'd enlist the aid of the river police.


    This is a continuing slice of my game world, built in Fractal Terrains.

    The red square is a ballpark selection of where the more zoomed in map goes.

    In the Zoomed in section, what do people think of the rivers?

    Any suggestions?

    Sigurd
    Attached Thumbnails Attached Thumbnails Rivers Look ok?-debatable-lands-physical.jpg   Rivers Look ok?-bastion-rivers.jpg  

  2. #2
      ravells is offline
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    A couple of bits look too straight over a long distance (e.g. the river in the middle of the south coast) but otherwise they look great to me!

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    I see no aquatic anomalies...
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

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  4. #4
      landorl is offline
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    The general flow of the rivers look good and logical, but I would agree that they are a bit too straight in a lot of areas, but that can easily be fixed.

  5. #5
    Guild Adept joćo paulo's Avatar
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    smooth work Sigurd, it seems everything ok.

  6. #6
      Sigurd is offline
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    Thanks for the reinforcement

    Truthfully, I can't take much credit for the rivers. The land was exported from Fractal terrains then erroded in Wilbur. For such a small slice, it started with a whole globe, the erosion does a good job. The straight bits and what sort of look like talon scratches are a less than optimal part of the erosion produced.

    I like the over all affect and I'm not sure I'll change for the sake of the too straight bits.

    I still haven't seen any other program that creates a simulated world with as much elegance as Fractal Terrains combined with Wilbur.

    This is the world I _haven't_ got around to using yet... There's a square in the middle showing the location of the very first picture. Its tiny.

    Sigurd
    Attached Thumbnails Attached Thumbnails Rivers Look ok?-whole-world.jpg  
    Last edited by Sigurd; 11-01-2008 at 12:31 PM.

  7. #7
    Guild Adept joćo paulo's Avatar
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    you used gimp (filter polar distortion) to make this.
    Am I right?

  8. #8
      jezelf is offline
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    Quote Originally Posted by Sigurd View Post
    Thanks for the reinforcement

    Truthfully, I can't take much credit for the rivers. The land was exported from Fractal terrains then erroded in Wilbur.
    With Wilbur, add in noise before doing the rivers. It's what will create a more natural course. without it you're more likely to get straight lines. see "Fun with Wilbur" tutorial for more details.

  9. #9
      Ascension is offline
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    Joao...it's Fractal Terrains.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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  10. #10
      Redrobes is offline
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    Yeah, if you look at my sig theres a keyword index. Look up Fractal Terrain and Wilbur links. Waldronate is a member here and developer of both.

    On the Fractal Terrain list there is a link from me. Actually its not by me but a link to waldronates post on doing an FT tutorial. That post is a good read in order to know what to do with it.

    The wilbur links have some stuff to do with rivers which might be relevant.
    Last edited by Redrobes; 11-01-2008 at 06:31 PM.

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