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Thread: The Garnok region of Baldimar

  1. #101
      Karro is offline
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    Quote Originally Posted by jfrazierjr View Post
    Ok... hopefully, the final title change, since you guys were so interested in it. heh...
    Such mysterious magical title-changing powers you possess...

    Good luck on the campaign! It's a great idea to give the players an intentionally inaccurate map!
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  2. #102
      IngIngsvar is offline
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    Very nice style of mapping.

    I wonder how the town (if there is one) will look like.

  3. #103
      jfrazierjr is offline
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    There will be several towns, but I am not sure where or when I will get to them. I have a few more landscape elements to put in before I begin the final clean up to add the towns and such. There will be one on the water as well as a few inland along with perhaps a tower or two. I plan to make then stylized as if a ISO view as everything else is, but have to find or make the right icons for that somewhere....
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  4. #104
      IngIngsvar is offline
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    Very interesting

    BTW: There was a cliff mentioned. Where was it?

  5. #105
      jfrazierjr is offline
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    Quote Originally Posted by IngIngsvar View Post
    Very interesting

    BTW: There was a cliff mentioned. Where was it?
    Upper left corner between the water and the mountains. I think I will expand it and make it run most of the length of the top of the image.
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  6. #106
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    Joe, I love the changes to the forest and the new forest! Excellent and I love to see that the effect worked out great and ended up improving the other forest. Well done.

    I am really interested to see how you are going to pull of the towns in a similar style. Maybe create a "typical building brush" and then use the same technique?
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  7. #107
      lisze is offline
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    That is so pretty. I love the softness to it. I also really like your forest. The lines suggest the outline of trees really well without being overwhelming.

  8. #108
      jfrazierjr is offline
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    Quote Originally Posted by RPMiller View Post
    Joe, I love the changes to the forest and the new forest! Excellent and I love to see that the effect worked out great and ended up improving the other forest. Well done.
    Quote Originally Posted by lisze View Post
    That is so pretty. I love the softness to it. I also really like your forest. The lines suggest the outline of trees really well without being overwhelming.
    Thanks to you both!


    Quote Originally Posted by RPMiller View Post
    I am really interested to see how you are going to pull of the towns in a similar style.
    Umm yea... I am really interested to see how I pull it off also....
    My Finished Maps
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    How to create ISO Mountains in GIMP/PS using the Smudge tool
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  9. #109
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    I have been absent from the forums for what feels like forever -- and it'll take me about that long to catch up!

    Joe, I want to tell you how much I like the way this map of yours is progressing. I really like how you did the mountains (and i now have the tutorial bookmarked for later reading!). I'm looking forward to seeing how this comes out!
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  10. #110
      jfrazierjr is offline
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    Quote Originally Posted by StillCypher View Post
    I have been absent from the forums for what feels like forever -- and it'll take me about that long to catch up!

    Joe, I want to tell you how much I like the way this map of yours is progressing. I really like how you did the mountains (and i now have the tutorial bookmarked for later reading!). I'm looking forward to seeing how this comes out!

    Welcome back!

    Thanks! It's going really slow, but I am glad you like it and hope you can get something out of the tutorial. It is slow going with work and other stuff going on, so I will get around to finishing this map at some point....
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

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