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Thread: The Garnok region of Baldimar

  1. #21
      torstan is offline
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    I manually put in the squiggly lines I am afraid. No trick to those maps, just time with a pen. However as long as you have a pen and a few minutes, it doesn't take too long to put them in.
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  2. #22
      jfrazierjr is offline
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    Small (hugh time wise) update....Not sure where I want to go next after adding in some mountains.... suggestions?
    Attached Thumbnails Attached Thumbnails The Garnok region of Baldimar-forest.png  
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  3. #23
      ravells is offline
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    I can't say I'm enchanted about the forest but the mountains are beautiful. The forests just look a bit too flat for an iso type map. Putting a crinkly edge on the forest and maybe a clearing or two would really help with the edge definition. Here is a little screegrab of part of Torstan's latest WIP which shows it much better than I can tell it.
    Attached Thumbnails Attached Thumbnails The Garnok region of Baldimar-forest1.jpg  

  4. #24
      jfrazierjr is offline
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    A few small updates.... added some noise to the forests and added a lake/ocean/whatever.....
    Attached Thumbnails Attached Thumbnails The Garnok region of Baldimar-forest.png  
    Last edited by jfrazierjr; 12-06-2008 at 09:46 PM.
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  5. #25
      RobA is offline
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    It is a little early for this, but if you want to keep the canvas texture, when the map is done use the same texture to perform a displacement on the inking and colour. I did a similar thing for my lymeport map (see post 4) and feel that, while subtle, it makes the map look less computer drawn

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  6. #26
      Karro is offline
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    It's looking great, though I agree that the forest is not-quite-there-yet.

    Previously, by adding the shadows and highlight, the forest really seemed to have a lot of definition. Now with all the noice from the parchment background and whatnot, I think that definition has been lost somewhat. I'd suggest going back and beefing up the shadows and highlights around the edges of the forest.
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  7. #27
      jfrazierjr is offline
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    Another Lunch time update. I had planned on working on either swamps or a cliff face on the waterline, but decided to bite the bullet and go for the forest since no one seems to like the existing. Hopefully, this is more in line with Torstans style now and its much more defined. I started on the interior and found I was putting TOO much roundness and texture so it looked kind of blocky and fake, so I went back and redrew it with some more randomness on the interior. Anyone every trying to draw some random squiggly lines with a damn trackball? It's hard!(I am at work and don't have my tablet.)

    I think next I will add some more mountains up at the top, specifically with the full snow covered style, then work on a small cliff perhaps before going on to the swamp.

    EDIT - I modified the map to reduce the hue and saturation of the forest colors.
    Attached Thumbnails Attached Thumbnails The Garnok region of Baldimar-parchmentmap.png  
    Last edited by jfrazierjr; 12-08-2008 at 01:39 PM.
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  8. #28
      Ascension is offline
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    Now yer cookin. Looks really nice and I especially like how "real" this feels...like I drew out some lines with a feather quill and used some watercolors to fill in the wash.
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  9. #29
      jfrazierjr is offline
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    More changes. I added a road leading through the hills to the mountains, and it will also end up running through the new hills I just added and lead... somewhere.....
    Attached Thumbnails Attached Thumbnails The Garnok region of Baldimar-parchmentmap.png  
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  10. #30
      Karro is offline
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    Yeah, this is looking great, now! The forests are now beautiful! The mountains Rock! The path is cool!

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