Working on a map for which to base a DnD campaign on, and before I start placing features wanted to run a sense check by you guys, at this stage to see if my terrain types make sense where I have them.
Basic overarching plot is long slaved / subjected kobold race discover / recruit a pair of dragon and surge up the strip of land and start overpowering the human lands. Going to have the PCs basically deicde on where to run (4 obvious places being desert, dwarf caves, elven forest, halfling islands)
So anybody have any thoughts on the landmass and terrain types as currently shown? Questions are welcome too.
Last edited by Jkaen; 01-25-2009 at 12:54 PM.
Reason: Changed text colour
I'm wondering if a strong west wind blowing in from the ocean would probably leave your desert with more water so I'd swap this area out for the hills and mining human monarchy. Of course, it's not that big of a deal really So far so good.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
I was worried about the same thing, but fancied a sandstorm really hostile area. How about if I put a ridge of mountains just along the west edge of the land, would that break the moisture without acting as a wind break?
Alternately, does it make sense for the winds to come from elsewhere?
The idea with all other races live here is that they are very much the minority, the whole continent being easily 90%+ human.
As for the kobold land, the idea I was trying to give is that their land is useless to the humans, just swamp / marshland, hence it makes better sense to just raid there every now and then for slaves.
I will add the mountain ridge on the sid eof the desert though.