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Guild Novice
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On the bevels of this map:
Try reducing the bevel height on the dark green areas of the map. The inner shadow of those bevels also make it look a bit unnatural.. I know it might hard to find a good and easy solution to this.. but maybe reducing the height will fix it. (you also might want to try using a very soft brush with a low flow to smoothen those edges.. so the transitions woudn't be so sudden)
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Guild Novice
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Guild Novice
All done, or as much as I need to do for it to serve its purpose. I've got to get back to developing content for the Dragon Age campaign I'm working on. The map's just what I was after too, without really knowing it. Thanks to everyone who looked, complimented, offerred advice, and turned this into something worth seeing through. I'll need to do a few more maps and will most surely post their progress in these excellent boards also.
Last edited by indio; 03-19-2009 at 08:13 PM.
Reason: typos
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