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Thread: Which Forest Style looks better to you?

  1. #11
    Guild Journeyer overlordchuck's Avatar
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    I'll go ahead and chime in as well. I agree wholeheartedly that the third hits the nail on the head.

  2. #12
      Gidde is offline
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    Quote Originally Posted by Lathorien View Post
    I cant seem to make the pop up any more, I used a grayscale heightmap eroded in Wilbur and then bump mapped it. Cant seem to get it to pop much more... and the snow caps flattened them out further.
    Try duplicating your bump layer ... it really helped when I had that problem.

  3. #13
      Lathorien is offline
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    Here is what I got and now you know the basic techniques used to get here, so if anyone has any idea how to get the mountains to look dramatically taller please do, but it is a point now that i can accepting the look i do have..

    PS did i make the settlement text two big and could have dropped down a couple sizes and still be readable or am I being pick and not start over...
    Attached Thumbnails Attached Thumbnails Which Forest Style looks better to you?-cartoguild-show-4.jpg  

  4. #14
      Gidde is offline
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    I actually think the size of the labels is good ... but the colors blend in a little, making them difficult to read. Maybe a little highlight behind them?

  5. #15
      Lathorien is offline
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    I have a 1px black stroke around the text, white made the text visible, but really made it look like the text was floating. Was their a certain colour that's difficult to read? maybe I can just adjust the base text colour to something more clear.

    Anyone know what i can do in GIMP to "bevel" the rivers down so they don't look like their floating?

  6. #16
      Gidde is offline
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    To bevel the rivers, I think you can just apply a bump map of itself to the layer containing them.

    The 1px black makes it possible to read them, it's just still hard. I think it needs more than a pixel. You could put a white glow behind the text, or a black shadow; either would separate the color of the label from the color of its surroundings by more than a pixel and make it (in my humble opinion) easier to read.

    Edit: Just occurred to me that you were concerned about labels floating. IMO, labels are supposed to float (pretty much the only thing that should), so that's not a problem

  7. #17
      Gandwarf is offline
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    Quote Originally Posted by Gidde View Post
    Edit: Just occurred to me that you were concerned about labels floating. IMO, labels are supposed to float (pretty much the only thing that should), so that's not a problem
    Well, most labels tend to float. But in some maps the labels are almost part of the geography. Maybe that's what Lathorien wants to achieve?

    Some recent examples:

    Myrland - by November
    Kamarathin- Dark Waters map
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  8. #18
      Gidde is offline
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    Ah, good point. Well I suppose we'll have to wait for Lath to get back on and let us know

  9. #19
      Lathorien is offline
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    Actually your both right! The Regional labels I want to blend in a bit (Mountain ranges, Seas, Nations, and maybe Forests) but the settlement lables need to be smaller text to fit them all in so they need to be clear. I used the wrong word earlier by "floating" as I like the clean "float" of vector (inkscape/illustrator) labeling, i just haven't learned those programs yet, so sticking with Gimp for now. The white Outline made the text look like they where "stamped on", too separated from the rest of the map with white since i have tried to keep the colours rich in the map. I think i will try some of the techniques you mentioned like thickening the outline... maybe a Grey outline hmm... thanks for the help guys!

  10. #20
      Lathorien is offline
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    to clarify: the white looked like a "hole" in the map like there was something missing (that's what I meant by stamped on or floating, the text appears to "erase" the map below around it) but i think that's just me (and the lack of flat white on the map)

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