Actually, I didn't do a displace at all - I lightened parts of a cloud layer so as to make out the general shape of the parchment I wanted, then thresholded it, selected the black part and used that as a mask. I wasn't paying much attention to the edges, that's why I have floating parchment. Will fix of course.
As for the rivers, I'm still using the output I got from Wilbur, but this time used my tablet to draw lines on top of them.
Not sure what I'll do about the sea, but I was kindof planning on marking the borders of the duchies and coloring them slightly, so I hope that'll fix it.
Oh, and the waters around Dunderhill actually do have a kraken, so I guess I ought to put in one of those. Heh.
Still not given up on this...
Yeah, well, I figured I'd keep going at this, I still really want a pretty map of Dunderhill.
So here's a new version with much improved mountains, and hand-drawn rivers, and new kind of forest...
You know what to do.
Last edited by Alfar; 06-23-2009 at 03:31 PM.
Reason: Improved image slightly
I'm liking that forest, just darker olive and I think you're good to go.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Trying again... maybe I can reuse the rivers, this is a much better background though.
Why'd you discard everything again? It was looking good, apart from the rather jarring contrast between the heavily bumped mountains and the rather smooth terrain. I think you need a bit more texture on your dirt/grass. Adding a noise filter or two and a subtle bump map would do wonders.
Mostly because I was looking for a less dark vision of Dunderhill - it's supposed to be a feel-good fantasy world. I was also trying for a bit more clean map, so it'd be easier to put a lot of labels on it, which is why the bump map that is there is very subtle. In fact, it's most visible in the water, I think.
Originally Posted by Gregorus Prime
I'll try noising up the grass stuff, and when I add forests, I hope it won't look too clean.
I think I'm more or less done with rivers. Used the rivers from Wilbur, did a lot of cleaning, and added a subtle bevel.
Also added more noise and more bump to the land.