Looks really good, nice drawn elements. I like the lighthouse particularly.
The map is very clear and fuels the imagination. I'm not sure about the woodgrain background - the colour is good but the detail seems a little much (my 0.02).
Have some rep
This is my first real mapping project, for a D&D game I'm running. I'm considering whether to introduce some color à la Ascension's antique style tutorial at the moment; I'm pretty happy with the current look but there are patches where it feels a little empty. I'd love some advice!
Looks really good, nice drawn elements. I like the lighthouse particularly.
The map is very clear and fuels the imagination. I'm not sure about the woodgrain background - the colour is good but the detail seems a little much (my 0.02).
Have some rep
Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.
--- Sigurd
I like how the coastline of the circular sea in the middle suggests the jagged edges of a crater that filled up with water--hence what Sigurd said about "fueling the imagination."
Looks pretty darn nice - very simple and strait forward.
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
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I know this is weird coming from me, but sometimes less is more! Nice map.
What Sig and Bo said. Clean and nice, wood unnecessary.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps