Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 31

Thread: WIP: The Western Realms

  1. #11
      Pank.HQ is offline
    Guild Apprentice Pank.HQ's Avatar
    Join Date
    Aug 2008
    Location
    Waterloo, ON, Canada
    Posts
    41

    Post

    Aaaand...

    Sorry to post so many times in a row, but do you think that this mountain style is OK, or is it really too busy? I have never done an atlas-style map, but I'm thinking that if this becomes too busy, I might be better off switching...

    Any way to salvage this?


    edit: that border is supposed to be behind the land...
    Attached Thumbnails Attached Thumbnails WIP: The Western Realms-world07.jpg  
    Last edited by Pank.HQ; 07-16-2009 at 09:14 PM. Reason: layer issue

  2. #12
      Albrechtw4 is offline
    Guild Apprentice
    Join Date
    Apr 2009
    Posts
    46

    Default

    I think the mountains you have there work well with the rest of the map. If anything I think the 'busyness' helps them compete for attention.

    As far as the colors to show national boundaries I like what you have. Take the color for your country and make a border to go around the colored areas that is a bit darker and see how it looks maybe.

    I'm not a big fan of the drop shadow though. Makes your map look likes its floating over your paper rather than drawn on it.

  3. #13
      Jykke is offline
    Guild Adept
    Join Date
    Feb 2009
    Posts
    393

    Default

    Nice colours on this map.. But I have to agree on Albrechtw4's drop shadow comment. You should re-think that effect, either scrap it or tune the effect so that it doesn't look like the continent floats. There's also some pretty washed out text on the paper texture. I am not sure if I have to be able to read it or is it just for decoration? I look forward seeing the labels for the cities etc. Keep up the good work!

  4. #14
      Karro is offline
    Guild Artisan Facebook Connected
    Join Date
    May 2008
    Location
    Atlanta, Georgia, United States
    Posts
    928

    Post

    Overall, I think it looks good. Other comments made cover my only criticisms, at the moment. I like the washed-out text. It helps with the feel of old (possibly reused) parchment.
    I think, therefore I am a nerd.
    Cogito, ergo sum nerdem.

    Check out my blog: "The Undiscovered Author"
    It's the story of a writer... follow me in my simple quest to get published, and share your own writing stories, adventures and writerly tips.

    Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...

  5. #15
      Pank.HQ is offline
    Guild Apprentice Pank.HQ's Avatar
    Join Date
    Aug 2008
    Location
    Waterloo, ON, Canada
    Posts
    41

    Post

    Update. Let's hear the good and the bad!
    Attached Thumbnails Attached Thumbnails WIP: The Western Realms-world08.jpg  

  6. #16
      Gandwarf is offline
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Default

    Actually, mostly good I think!

    Really like the aged feel of the map, the border colors work well with the rest of the color palette and the mountain symbols are great. As is the legend (cute symbols )

    As for the bad:
    Some of the rivers worry me. Rivers mosly spring up near mountains and you have some rivers originating on what looks like plains.

    Repped!

    Edit: just noticed a weird, thick black line on the scroll (almost near the map border to the south).
    Last edited by Gandwarf; 07-18-2009 at 05:44 PM.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  7. #17
      Pank.HQ is offline
    Guild Apprentice Pank.HQ's Avatar
    Join Date
    Aug 2008
    Location
    Waterloo, ON, Canada
    Posts
    41

    Default

    Thank you, Gandwarf!

    The mountain sketches are from ironmetal250's mountain tutorial (which is super), and the legend symbols are from a font called Imaginary Creatures.

    I made the scroll from expanding a tiny vector image into a huge image. That odd line at the bottom of the scroll looked fine in the tiny image, but now that it's bigger, I see what you mean - it looks a little out of place. I'll try tinkering with it.

    I do plan to put hills symbols in, but do you think it's necessary to put forests? Maybe if I fill the rest with cities and roads (actually, I'm not so sure about roads...), there will be no more room for trees.

    I plan to use this map for a D&D campaign, and I'll have little sub-maps (probably done in CC2, for simiplicity) that go into the details (forests, roads, swamps, streams, forts, dungeons, etc.) of each region. This map is simply a world map, letting players know about the terrain & cities. Is vegetation a huge part of terrain?

  8. #18
      Gandwarf is offline
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Default

    A lot of maps display both mountains and forests, so I think mappers consider them important features. I would definitely put them in my own maps. There's nothing like a few dark or mysterious forests in a D&D map. The naming is a blast, like "The Forest of Gloom", "Deadwoods" or "Silk Woods" (there be spiders there)
    But it isn't necessary and also it depends on the scale and purpose of the map. Don't put them in if the map is getting too crowded with symbols. You can always experiment of course.

    As for roads: not many maps display them. I wouldn't put them in, unless they are very important to your D&D campaign. Again, you could experiment.

    Keep up the good work.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  9. #19
      Pank.HQ is offline
    Guild Apprentice Pank.HQ's Avatar
    Join Date
    Aug 2008
    Location
    Waterloo, ON, Canada
    Posts
    41

    Post

    Some more progress.

    Truthfully, I'm having a lot of trouble with the forests. In your opinion(s), what style of woods do you think I should incorporate?

    I'm happy with the city symbols, but I'm not sure about the town symbol. Currently I'm using a size 80 period in the "Dungeon" font. If you have a better suggestion, please tell me! Haha

    I opted for a simple font for cities/towns because the city symbols are exotic enough. The simple font helps address the background clarity issue - I think it's not too hard to read?

    Anyway, that's it for now. I've got a lot of work to be done so I might not update in a few days. But thanks for the input so far - you guys are great!

    edit: Thoughts on the changes to creatures in the legend? Was it better before?
    Attached Thumbnails Attached Thumbnails WIP: The Western Realms-world10.jpg  
    Last edited by Pank.HQ; 07-18-2009 at 11:24 PM. Reason: legend creatures

  10. #20
      Gandwarf is offline
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Default

    Well, you have some quite interesting city symbols
    I wouldn't personally use them, but not saying it's bad or anything. I would probably go for more simplistic symbols, lik the dots you use for towns.
    (didn't realise before you were going to use the symbols from the legend as city symbols).

    I must agree the city and town symbols don't really work well together at the moment... at one hand you have some quite detailed symbols (cities) and then there are the more simplistic symbols (towns).

    The font is a great pick.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

Page 2 of 4 FirstFirst 1234 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •