Problem is that the river width is like five pixels in that image, which doesn't accommodate much of the layer styles (I tried an inner glow and outer-glow but couldn't swing either into something nice). I could make the rivers wider for it to take effect, but I'm somewhat worried that a river wide enough would kind of break the scale (not that it matters too much though, I guess).
I think part of the problem is that the forest texture doesn't show the bumpiness of the land beneath it, which I can't figure out how to do either. The only bits on the map that have any feel of height to them then are the mountains, and everything else ends up looking flat.
Here's the full map if anyone cares (slightly outdated by now); http://www.routinedelirium.com/forsa...eshupdate3.jpg . I'd just finished rendering two cloud layers, one for random forest placement and another for random mountain placement. It's very rought at the moment because I haven't touched up any of it yet.