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Thread: The White Isles

  1. #11
      Diamond is offline
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    Well, I experimented with making the seas darker, and it just didn't look right with the land; too hard to tell where one ended and the other began. So, for now, anyway, I'm going to stay with what's there.

    Here's an update, rivers and forests added.
    Attached Thumbnails Attached Thumbnails The White Isles-whiteisles2b.jpg  

  2. #12
      töff is offline
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    Quote Originally Posted by Diamond View Post
    ... experimented ... didn't look right ... going to stay with what's there.
    That's all anybody can expect from an artist: to try his options and make his choice! Cheers to it!

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      AslanC is offline
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    Oh those are looking very nice! Good stuff

  4. #14
      Diamond is offline
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    And one more update for tonight. Playing around with city icons and text. I'm not happy at all with the city icons; they're more placeholders right now than anything. The text, on the other hand, I think looks pretty decent. I'm trying to keep it to two styles, Home Remedy for nation names, and Roman Antique for terrain features and city names.
    Attached Thumbnails Attached Thumbnails The White Isles-whiteisles2c.jpg  

  5. #15
    Community Leader Facebook Connected Steel General's Avatar
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    The city icons aren't to bad, my suggested changes would be to;

    - remove or reduce the drop-shadow
    - reduce the opacity of the stroke/glow you have on them
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

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  6. #16
      Diamond is offline
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    Quote Originally Posted by Steel General View Post
    The city icons aren't to bad, my suggested changes would be to;

    - remove or reduce the drop-shadow
    - reduce the opacity of the stroke/glow you have on them
    That's exactly what I was thinking. The stroke is just too bright as is; I'll try and fade it down to around 50% and see how it looks.

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