Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 30

Thread: Yet Another Middle Earth

  1. #11
      Gidde is offline
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    2,992

    Post

    Time for another update. I couldn't resist tweaking the mountains ... I think they're final now, and the forests are all done (maybe). I'm torn between dotting the countryside with random bits of forest for more realism, and keeping it to ONLY what forests are on the many maps I'm working from (as it is now). I may hit a compromise and add in forests that are mentioned in the books but not on the maps.

    Next up: roads, towns, towers, etc. ... and swamps. No idea how I'm going to handle the swamps

    This is at ~60% resolution (the highest I could post), after the shrinkage necessitated by my so-far-disappointing vista experience.

  2. #12
      su_liam is offline
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    707

    Post

    Quote Originally Posted by Gregorus Prime View Post
    You know, the only thing that I can think whenever I look at any map of Middle Earth is that given the way Mordor looks there's no way anyone could think Tolkien was a geologist instead of a linguist.
    To be fair, at the time continental drift was considered a lunatic fringe idea. Long, thin land bridges leading from India to South America, or lost continents sunken into the ocean? Sure. Continents moving from place to place like giant stone rafts? Whatever...(ya lunatic)...

    LOTR was finished by about 1946, the first serious support for the theory of continental drift wasn't until ten years later. Had he been a geologist of the time, he might have created something really off-the-wall.

  3. #13
    Guild Journeyer Gregorus Prime's Avatar
    Join Date
    Sep 2009
    Posts
    110

    Default

    It was mostly considered a lunatic fringe idea because it was first theorized by a meteorologist.

    For the map: I'd recommend putting some more noise on those forests, since they look kinda plastic right now. Mountains are kinda fuzzy, too. I've found that making a simplified height-defining bump map on top of the texture bump map on the mountains really gives them great definition. The rivers look great, though.

  4. #14
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,463

    Post

    It's definitely coming along nicely.

    I agree with Gregorus Prime though, the forests do still look a bit 'plastic'. Also you may want to consider a bit more color in the mountains.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #15
      Gidde is offline
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    2,992

    Post

    Thanks for the kind words and suggestions

    I added some saturation to the mountains and (hopefully) de-plasticked the forests. I cropped the merry hell out of this one to get closer to actual resolution, but it's still a little lower-res than the actual.

    I'm not doing anything about the fuzziness of the mountains yet, because I still need to detail the base land texture, and I don't want to mess with the land-mountain interface until I have the land all set.

    Does this look better, guys?

  6. #16
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Post

    I like it. Now, the last thing to add to your forests is color variation with brown and green clouds and mess with the blend mode of the color adjust layer if you want.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  7. #17
      Gidde is offline
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    2,992

    Post

    Thanks!

    Had to translate that to the gimp, so I'm not sure if this is exactly what you had in mind. Like this?

  8. #18
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Post

    Not too shabby. I might add some more brown spots but I didn't realize you were in gimp. But like I said, not too shabby.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  9. #19
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,463

    Default

    More good progress
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  10. #20
      Gidde is offline
    Community Leader Gidde's Avatar
    Join Date
    May 2009
    Location
    Michigan, USA
    Posts
    2,992

    Post

    I tried upping the saturation on the color adjustment layer for the forests, hopefully they have closer to the right amount of brown now.

    Then I realized that the same thing was wrong with the base land, so I did the same thing to a lesser extent to the entire landform, and got the base colors down for barrens and swamps. Mordor still needs a lot of work, but thankfully I now have a really cool before and after volcano map to look at for inspiration

    Edit: I'm adding a full-res piece (Mirkwood and the Lonely Mountain), because most of the color work I just did went bye-bye when I shrank the map to fit under the size limit.
    Last edited by Gidde; 09-25-2009 at 12:38 AM. Reason: Added pic

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •