Crumple Texture -- World of Ashmin
Well, I finally figured out how to make a crumple texture, and I'm experimenting with it. I'll be posting a tutorial on how to do it in GIMP here shortly. I decided to try to create a world map.
The world of Ashmin has a continuous fireline circling it so that growth is burned down every three years or so. That means a continent circling the world. I managed to create such a continent using a crumple map (took some time), but then simply could not figure out how to wrap the left and right edges. So I applied some noise and the "Land and Sea" gradient and left the rest for future development.
Unfortunately a map this size is too much for Wilbur on my computer. (I probably need more memory.) I was hoping to play around with erosion and and basin fills on a world scale, but that will have to wait.
As expected, the crumple map produced a much more realistic texture, but one which still needs a lot of work.
Comments would be appreciated.