Page 1 of 5 123 ... LastLast
Results 1 to 10 of 46

Thread: Grackslu WIP

  1. #1
      Spiritless is offline
    Guild Apprentice
    Join Date
    Oct 2009
    Location
    Poland, Poznań
    Posts
    39

    Wip Grackslu WIP

    So, here's the map I was talking about a few days ago. Got to change the dark water, it looks crappy, draw rivers, and then forests, cities, borders, maybe armies. And I'd be grateful if someone told me how to add patterns to photoshop. And if anything looks strikingly odd


    Grackslu WIP-grackslu1.jpg

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,464

    Default

    Not to bad so far...

    1) The darker water isn't that bad - but if your not happy with it then change it.
    2) Some weird stuff going on in your lakes
    3) I like the hills/mountains but they have a little to much white in them I think.
    4) Your 'roughed in' rivers don't seem to be breaking any rules

    To add a pattern in photoshop is easy...

    1) Open the pattern/texture file you want to add
    2) Click EDIT > DEFINE PATTERN
    3) Give a name to the pattern and click OK

    This will add it to the current pattern 'group'
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #3
      Spiritless is offline
    Guild Apprentice
    Join Date
    Oct 2009
    Location
    Poland, Poznań
    Posts
    39

    Default

    okay, thanks!
    The mountains... yes, they're white, because i thought that adding a double light effect would make them look taller, and they're supposed to look really tall (it's a fantasy world, right?). But they don't. Any idea how to fix that without redrawing the map?

  4. #4
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,464

    Default

    Well it looks like you are using Ascensions continent tutorial (been awhile since I went thru that - he may be better able to offer ideas).

    You could try 'stacking' another layer on top of the existing mountains. With the right layer effect settings it may help give it some more 'height'. But I do things much differently than Ascension does so that may not work.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #5
      Immolate is offline
    Community Leader Immolate's Avatar
    Join Date
    May 2009
    Location
    Central Florida
    Posts
    984
    Blog Entries
    6

    Post

    You can get some height effects out of bevel properties. I did that on a map called "Laramis" in the finished maps section. On the other hand, I've had good results from Ascension's tutorial on atlas maps on a world titled "Eldimar". The mountains don't look monstrous, but keep in mind that at 1 px = 1 mile scale, they should not. If your scale is more zoomed-in than that, you should adjust the underlying technique accordingly.

  6. #6
    Guild Artisan Gracious Donor LonewandererD's Avatar
    Join Date
    Jun 2009
    Location
    Australia, AUSSIE AUSSIE AUSSIE!
    Posts
    813

    Post

    When i was trying to make mountains look taller I went into the bevel and emboss settings on the mountains layer and increased the depth. This makes the shading on the mountains more noticeable making the highlights look higher up in comparision. Also, duplicating the mountain layer and just leaving it on top of the orginal can work too, although you may have to fiddle with the colour if it comes out to dark.

    Hope this helps.

    -D-
    People come and people go. I walk amongst them, I see their faces; but none see mine. I pass them in the streets but nary a glance is spared my way, for what interest would they have in a Wanderer? Not of this world... Forever Alone... Forever Wandering... LoneWandererD...

    My DeviantART

    Finished Maps

    RIP Angel "Ingy" Yates - The first inspiration that guided me towards art. You will be missed...

  7. #7
    Guild Member Jeff_Wilson63's Avatar
    Join Date
    Sep 2009
    Location
    Fort Collins, Colorado, USA
    Posts
    78

    Post

    Quote Originally Posted by Spiritless View Post
    if anything looks strikingly odd.
    In the middle of the map, I would expect the river to flow into the lake instead of just barely missing it. It's not impossible, but it is odd.
    http://www.monticello21st.com/rpg/nfwiki/
    Call the Lightning. Ride the Storm. Find your Power. Become Reborn.
    Seek your Place, and know it well. Live a tale you wish to tell.

  8. #8
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Post

    Water looks good to me. If you want bigger mountains then scale them up. Edit - transform - scale = 200% (for example). This gives them a bigger "footprint" and you will also have to readjust the bevel numbers. Stacking works sort of like bump mapping and makes them look taller as does fiddling with the bevel. You could also duplicate the mountains layer, and then get rid of the layer styles on this second layer, then set this second layer to overlay. Overlay mode, and stacking this layer a few times, darkens the darks and lightens the lights producing a faux exaggerated height.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  9. #9
      Spiritless is offline
    Guild Apprentice
    Join Date
    Oct 2009
    Location
    Poland, Poznań
    Posts
    39

    Wip

    Okay.
    1. Made the rivers using the brilliant "experiment" method
    2. repaired the lakes (I hope they look repaired)
    3. Fixed the mountains. Didn't like the brown look so I gave it a shade of gray, played with the light render to eliminate the "snow" (and added a second layer)
    4. Stretched out the dark water (in the corners, the feather modify was visible, in the previous edition)

    your opinions?


    Grackslu WIP-grackslu2.jpg

  10. #10
      Coyotemax is offline
    Professional Artist Facebook Connected Coyotemax's Avatar
    Join Date
    Jul 2009
    Location
    Canada
    Posts
    1,972

    Default

    I notice three oddities - one is the circular river (lake with a hill in the middle of it is maybe what you're after?) in the northwest quadrant, looks a little odd at first, unless you have a particular storyline reasoning for it

    The second is just a little to the left, there's some squared off texture effects there, I'm guessing artifacts from resizing something on one of the layers. Easy to fix, looks like.

    Third is the river bevel. it looks like you're following Ascensions tutorial which puts the mountains having lighting coming from the southeast - but the bevel on the rivers inplies the lighting is coming from the northwest. That makes them look raised instead of cut into the land in comparison to the mountains. Easy fix, again

    I like the ocean before, but it looks good in this version too. And the mountians look much nicer with this level of white on them.

    Keep going, this is shaping up nice

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

Page 1 of 5 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •